Is their a way to make a scriptjob in mel activate every time the cursor is over a different component? I thought it had an event for this but I'm not seeing it now. Just want to put together a simple raycast selection script sense afaik Maya only has brush based paint selection available by default.
I just discovered how important scripts are to getting jobs done faster.I have been using a mel script by Erick Miller for skin deformation and its a life saver so I wanted to ask if there are any scripts you know of that can help anyone with modeling,rigging,uvmapping,texturing,and animating or rendering. I also found one…
Wondering if it is possible to make a mel script that exports the contents of your different view layers off as different files into the same directory as the MB file, with pre-set options. what im trying to do is make something i can put in my shelf that will let me export out my High Poly, Low Poly and Cage in one click…
Hi guys select by angle is always a pain for me. So I downloaded one window UI command but dont know how to assign the working command to it. Suppose If I type 0 in the box it should not select the faces and if I type 45 degree in the floatfield it should select faces with 45 degree. Please help me I'm not from programmig…
hi, I have created this little window so I can easily assign material to it. It's creating a material but not assigning material to the object. window; frameLayout -label "jayant"; // add the other controls flowLayout -columnSpacing 7 -w 50 -h 50; // create six symbol buttons with related mel command symbolButton -w 40 -h…
Just as a general heads up. Its always better to set your value type in mel cause you actually have to tell MEL what you're going to return if your doing functions. Also helps the reader and you know what that value is :)
I wrote a little Mel script to handle toggling Camera based selection in marquee mode on or off. Anyone know what I need to add or do so that the script can just be called by using something like cbsToggle in the command line? Also is there any way to keep the code tag from removing certain portions of code?
Also any tips on Custom animation for UT in Maya would help. I have a great rig to work with but, does this menan before Exporting I will have to bake the simulations out for all the IK animated sequwences and all the bone information before exporting? In the mean time, what about the skeletons for UT as Mel Scripts? is…
Hi guys, I'm currently wondering how I could do this little trick. Converting the rotations of the perspective camera in a vector (giving me the direction of the camera). I'm so dumb in maths that I can't figure it out. :poly136: I already know how to get the camera values and how to play with vectors in Mel, but doing…