Hi everyone 👋 I’ve been working on a small real-time environment inspired by a gothic/occult cave setting, and I’d love some external feedback. This was created as a realistic style piece, with a focus on mood, lighting, and storytelling rather than scale. Tools / Details: • Unity (real-time) • Bakery GPU Lightmapper •…
Blender Head Studios – a 3D Animation & Asset Creation Studio. I’m a 3D Generalist running Blender Head Studios, a small studio focused on real-time friendly, production-ready work. What I do * 3D product & service explainer animations * 3D education & training videos * 3D asset creation for games, VR/XR, and real-time…
Holy hell I had a good session last night! Me and a friend found this military camp, we raid it then go on to a barn, then we head back. Suddenly a flare goes of 15 meters infront of us, we drop head back to the barn. we were not spotted and moved around to up a hill seeing the whole military camp. My friend has a sniper…
Awesome guys, some very good comments and points. It seems as if was pretty much as i expected then, that we really didnt hit what we needed to to get to the real soul of the city. The different perspectives are very helpful. I'm going to make plans to head there in Sept. with the specific purpose of checking out the city…
Nice work! Practice makes perfect, keep it up! I'm not expert, but I've done a litte editing of the profile with some real world reference i found on internet about the main problems i see. I'll kind of list them , in case you dont understeand my guide lines.* The head in general is too rounded or spherical. In the real…
Hey everyone! Thanks for checking out my post. My name is Arthur, and I’m a 3D Generalist with 4 years of industry experience, currently available for freelance and contract work. I operate as an individual sole proprietor, managing a fully licensed 3D business based in Brazil. This means I am fully equipped and…
Real-time head practice, textures are hand painted in substance painter, hair cards placed manually, used Toolbag for lighting and shading, Hair count is 40K Head Turntable https://www.youtube.com/watch?v=U6eLuRqJjoc Realtime Head Walkthroughhttps://www.youtube.com/watch?v=6rWd_pStJww
first game studio job I worked at I worked with a guy who had hearing aids for both ears and he was a senior/lead and had been in the industry for quite a while, you will be fine. Most studios have a majority of their communication through slack/email for most essential information. most of an artists time is spent head…
Hey everyone! 👋 I’m excited to share my latest 3D environment – The Infernal Gate. This project was inspired by ancient fortress ruins, combined with lava flows and atmospheric lighting. My main goal was to create a strong sense of scale and history while making sure every detail tells a story. I’d love to hear your…
playing with a basehead I made in ZB. Yeah, he got messed up by something with claws. Not Recently though, he's had quite some time for it to heal up a good deal.