I'm excited to share news with the community that Wall Worm 7 is now out with a vast array of new features and tools for both Source 1 and Source 2. Among the new features is a new Asset Browser that replaces the older MDL browser and VMT browser. There's a lot more in the release. Read the Wall Worm 7 Release…
Hi I found some script (Maxscript) for 3ds Max. "Single Skin Copy and Paste" The script copy and paste vertex weight between models. It works good but with only one select vertex. I would like to it to work with more vertex than only one. I mean if I'll secect 5, 12, 20 or more vertex. I'm not scripter so maybe can someone…
for o in #($spine1,$spine2,$spine3) do ( local ctrl = Circle radius:20 isSelected:off name:("ctrl"+o.name) ctrl.pivot = [0,0,-5] ctrl.pos = o.transform.pos o.rotation.controller = orientation_constraint() o.rotation.controller.appendTarget ctrl 50 o.rotation.controller.relative = true ) you do not need to use ' ' after $…
Environment art is probably somewhat more in demand but doesn't mean it's easier. Character art is one of the most difficult roles to get into, highly competitive and requires a wide array of knowledge, especially anatomy. Based on your current portfolio, I don't think character artist is a viable path. But at the end of…
Yeah teejay looks like they havent taught you about arrays yet. You can learn about them here if you're curious: https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Array Arrays are pretty simple to conceptualize: They're a type of object that contains a series of variables, which are assigned position 0,…
made another script. this one exports the UVs as vectors into photoshop. it doesn't work on objects with more than 1000 polygons though, photoshop just throws an error. trying to figure out how to work around this currently: (if selection.count > 0 then(output_file = createfile "C:UVWscript.js"docusize =…
The rest of the team is in Blender, and there are custom tools and workflows that require me to stay in Blender. Here's a question: is the best way to do a Radial Array to now use Geometry Nodes as detailed in this video tutorial? It looks like the Array modifier is for Linear Arrays only. The Fastest Way To Make Circular…
Here's a script I wrote that'll do what you're asking. It only works in Editable poly mode (never got around to adding Edit_Poly modifier support), but maybe it'll work for you're purposes: --ASSUMED: in editable poly mode, with one or more borders selected. Edit_Poly modifiers not supported.allEdjs =…
Agreed with gnoop - I despise the 2.5D canvas... Its pretty rare I need to use Zbrush for tiling textures these days, but when I do, its a combination of array meshes and offsetting (under deformation menu). If you work with the Zbrush 2x2 plane, you can place subtools on one edge, then offset them by 200 on whatever axis…
Hi Render, maybe you can implement something from this stuff.. I'd like to see transfer of UV from hipoly to lowpoly for example.. missing this :) -- UV Layout-- This program was split off from the Surface Toolkit.... Thanks to the guy who coded the TV drawing routine I'm using.-- please email me at…