Awesome! Love seeing stuff like this. I haven't had chance to use UnrealEngine yet, was this done in C++ or some form of graph? Do you have much programming experience? I ask because I was learning UnrealScript a few months back playing around, was thinking of refocusing on C++ now this is out. When I find time :P
Matte Painter / Set Extension / Concept art from Environments / Cinematograph 3D Artist / Lighting Artist. ---------------------------------------------------------------------------------------- I'm Danny, an environment artist specializing in Cinematography. I offer 2D and 3D services of matte painting, set extension,…
Um, well, I did this for training, mostly. Ideas of posting it on marketplace were kinda crushed by the amount of things I have to learn first to make it pass approval. But thanks for reminding me about this! I should consider optimize it a bit and maybe start a "gauging interest" thread on unrealengine forums. A bit…
"That sample scene is 100gb but with lots of mockups of the same props" Yes but a majority of that was not nanite meshes...the texture data was far larger for instance. If you believe the developers, the nanite data on disk was 16.14gb in the demo. https://www.youtube.com/watch?v=TMorJX3Nj6U&t=4300s&ab_channel=UnrealEngine
Hey all. First time posting, long time reader. Thought I would share my latest piece I have started recently. I love ornate, historical architecture, and figured this would be alot of fun to model. I'm modeling this with UnrealEngine 3 in mind, so Iv kinda broken everything up into chunks and such. Let me know what you…
I forgot something ... The UnrealEngine does not like not triangulised objects, so you'll have to triangulise your model when you export to the UnrealED. You model will become something closer to 6.5k and 8k triangles. (don't have too many of these runging arround the map). Etienne
live stream today at 2PM EST @ www.twitch.tv/UnrealEngine "Rendering and the Characters of Paragon Discover the technology and techniques behind creating the characters for Paragon, Epic’s new game for PC and PlayStation 4, this Thursday via Twitch. Senior Graphics Programmer Brian Karis and Lead Artist Jordan Walker are…
It's still good to normalize a map even if the shader normalizes at the end. For example, UnrealEngine normalizes the result of whatever nodes are plugged into the "Normal" input. The problem is it doesn't fix any combinations or mixing, multiplying or whatever you're doing before that end result. So if you have one normal…
You need to be connected to GitHub using your UE4 account logins and then grab it here: https://github.com/Allegorithmic/UnrealEngine Find here the instructions to get it working (sorry for the process, this is the only way to go for now because of epic's requirements):…
Hi @cupsster Thanks for the answer but again I don't want to bake imported pivot. Baking imported pivot means "dummy object upon import is in 0,0,0 rather than the actual position in Maya" Anyway, I went into a rabbit hole in a reddit post here:…