If you have the unmerged meshes still in the file, put a tiny Push modifier on your merged one (might not be necessary but there was a bug with coplanar faces leading to artifacts) and add the old meshes as source meshes in your projection. Reset the cage (you can add a tiny push just to be sure, but since you already…
The cloth isn't looking as polished as the rest of the character and I feel that with how stylized and pushed you've made the face, the cloth could get a similar level of push on those folds. Maybe give it a little if the leyendecker treatment.
I think her breasts should be pushed closer and up. That's a corset she's wearing. It's like the ultimate push-up bra. And smaller waist for same reason.
The wall looks almost totally weightless. You should have the character struggle a little bit before managing to push it forward(even thought it's a light push).
the way i do wireframe renders is clone the object, add a push modifier with a push value of .3 or less, then apply a standard material with the wireframe box checked
The Pushing Points Polystein Kit for MODO 'LITE' version This 'LITE' version of the Pushing Points Polystein Kit for MODO offers all the power of the full version of the Polystein Kit without the 60 built-in presets. Get the LIT version here: http://pushingpoints.com/v2/the-pushing-points-polystein-kit-for-modo/