Dont fight children. :D As long as it is an option everyone can toggle to their liking, everything is dandy. And that is pretty much what they are planning to do, if read it right. Apart from that, having to select faces by their center has always been a thing in Blender wireframe as long as I remember.
um about putting it in your own game thats ok for personal use or if some1 wants to put it in ut or something thats just dandy tho if it is for a project mod or what eva would like to know a little about it and this was from a stargate concept by feng so yeah..
So I was working with maya on my mac and the language changed to I think russian, in the channel box. When i look in the outliner its all good and dandy though. Any thoughts about this happened? Thank you.
I always thought dubbing pre-2000s was better than modern stuff. Might be the current generation of actors. The last good dubbing I've seen was Space Dandy. Hell, The Slayers Movies were fucking rad and that was years ago. Dunno why most stuff today is poor.
I don't see people missing your point because it was addressed by someone already that yes flowers are find and dandy but its also not enough and it isn't a blame game its about learning from the event and avoiding the status quo which has failed time and time again.
I'm really looking forward to this. It's been a while since I've seriously put time into the game, and I think this might just be the excuse to do so. The Burning Crusade content was all fine and dandy, but there was nothing particularly "new" about it. I'd love to have a new class to play with and learn.
Wow, so apparently they patched it a bit, and now there's a handy-dandy notice telling you that there are 1 player(s) in the game, and you're waiting for 7 more people. Great, underscore the futility instead of fixing your broken game.
That's all fine and dandy. But what about aquiring reference photos for these weapons. Am I really doomed by googling endlessly for pictures of a weapon that has probably never even been snapped with a camera, at least not up close with HD one?
You can forget about texture artist with no modelling skills. Substance is fine and dandy but if you want to do textures for a living then you should also know how to handcraft them with Photoshop, zbrush etc. For a lighting artist role you need to show more on your portfolio then just a point light put in a scene.
Hey thanks for the feedback - And yeah >.> I may be biting off more than dynamesh can chew. It's really really dandy though to have Zbrush just automatically average out your topology like it is. But I quickly forget that dynamesh in its current state is geared towards making base mesh, but not for actual detailed…