I selected the knee vectors and clicked "unlink" which removed their connection to the pelvis. I then created a cat motion layer and went into animation mode. During the walk animation, the foot rotates during the walk in an odd way. When I turn off "use up node" the problem goes away. Odd. The problem can be recreated by…
A cozy little scene that I made recently to test as many tools and functions of Blender as I can. Full project is here - on my Artstation. I had a lot of fun while modeling, texturing, rigging, rendering and even made a tiny animation! You can see it via the link above. All the procedural materials and hand-painted…
I'd double check the width of the cheeks. Seems a bit thin, but that's just me eyeballing it. I made a tiger awhile back and at first I was making the cheeks way too thin. What I learned is that cats actually have some really big cheeks. Depends on your breed of course but I would recommend experimenting with just really…
i have noticed in the "pokey-count" post replies, there are a lot of cats. so to redirect that attention to somewhere else, i would like to have the cats talked about here! i love cats, so reply as long as they are positively discussed. go cats! p.s. - i recently got a new kitten! we named him Toonces because he looks…
Yeah, we are using CAT in production now and there are a few shortcomings, a dedicated forum is definitely needed. Can I really not link the central control (the big triangular one) to another object? :poly142: What do I do if I want a CAT character to use a vehicle etc.
I've just had a weird experience and thought I'd share it with you all. Last night I dreamt about my ex-girlfriend's cat. Yes, that is weird in itself but I thought nothing of it. I've never dreamt about it before and I've been split from my girlfriend for over a year now. Anyway, when I got up (around lunch time) I…
pay attention to it now or in 15 years you'll be forced to build your own pointing devices and use stupid hipster keyboards :D more seriously - if you have forearm / finger problems, these sorts of keyboards are lifechanging. they're completely programmable as well so can easily be mapped to hold all your app shortcuts on…
Hey everyone another update. Now I am working on the hands but I am little stuck in how I want to do it. I want the hand to seem cat-like yet have human grasping capability, which is simply not possible in real life. I've been studying inhuman hands from stuff like the Lion King to mutant cats with actual thumbs but so far…
Hi guys! My name is Nikita, I'm making a Dbal a3 laser model. With working mechanics. It will be animated and show how its mechanical base works, etc. I originally went with the CAD (Plasticity-fusion 360) pipeline - export via Plasticity - to Zbrush (finishing High poly) - blender (creating low poly) - marmoset baking -…
thats a very clean topology tho, alway nice to see clean stuff, also can i ask for some tips for the tosol retopology, my plan was to follow the actual human topology for this tosol. im starting out at the hand first cuz i dont want to blow my brain out with the tosol. i did the head retopology tho, its very messy but with…