Just finished baking. Low poly is around 1300 polys. Went pretty well Though I still need to fix a few things, like the trigger guard and the bullets in the cylinder.
just doing some stress test for UE4.26's GPU Lightmass and real time Raytrace for my workstation. I may need the new GTX 3090 24 gig Vram :sweat_smile:
German 3rd Reich Solid Snake guy. About 1300 tris atm. I´d like some comments on the anatomy...does anything look out of proportion to any of you guys?
I.c. 3080 not 3090 ... oppsie, i made a dumb. 20gb? linus has a 24gb so if you want more afaik if he has it, its out? https://youtu.be/JDUnSsx62j8?t=231 ^Starts talking about gb's immediately, if not 3:51
Not only does your portfolio lack guns and weapons, but what's currently in it is so bad that it's offensive to art. It basically trivializes 20 years of game-art. Hands down the worst thing to happen to the world since Hitler unleashed the Black Plague on Europe in the 1300s.
I will revize models in 1-2 weeks. And about rocket... Yes, it's really weird and i'm writed wrong. It's PolyCount was 1300-1400 polys. I was writed it's unoptimized version. And about floodlights. I'm gonna detail them. Thanks, i'll keep up this topic. :)
For 1300, you could probably get a Core i7, 6 gb of ram, and a good GTX 460 and have enough left over for some nice monitors. Thats probably a good way to go to start.
Up here we have Mars for 1300 yen, and it includes access to an onsen and free breakfast (toast, orange juice and a sausage). Internet cafe's fill up QUICK in Tokyo as people use them as a home away from home when they commute from other cities.
Hello everyone! I want to share my latest work. So it is medieval fantasy helmet, based and inspired by this concept art – http://thebeke.deviantart.com/art/helmet-concepts-144251315. Main target of this project – polygon hair study, which I always wanted to try. Also retopology training and hard-surface training in…
Hmm, i work at a mobile games company so I might be out of touch with today's console/desktop standards but what polycount would be reasonable and why? Currently it sits in at 1300 triangles which is already quite something in my opinion for such a simple prop but maybe I'm wrong.