Hey man! Thanks for the comment! That's what I tried to achieve! I really agreed with the comments I got on this about the functionality being almost zero and so on, so I decided to make it more functional. It's all subdiv modelled. :)
[ QUOTE ] #525 When using the bridge function in max 7 (because gamebryo doesn't seem to support max 8) and listening to music through winamp = crash...(found this out today). [/ QUOTE ] Max finally has a bridge function ?!
The standard code is: [html]transform: rotate();[/html] However not all browsers understand that piece of code by itself, that's why we add those duplicates with extensions. It allows the other browsers to work with the code. Trust me, it's my biggest headache when it comes to using CSS3 since not all the functions are…
OK, here's a high level overview... Things you need: * A ratio to aim for (just an integer value, eg. 4 for 4:1 ratio) * The current object's texture width and height. My script defaults to 1024x1024 if the object's material doesn't have a valid texture. * An object with UVs! Steps: * Get selected UVs, or if none are…
Hey all, I've been using this script that I threw together for unwrapping cylinders quickly in max. Basically combined a couple of frequently used commands together so that it is just one keypress. As well as solving an issue I run into often in max cylinder unwrap where it staggers the edge along a seam or doesn't weld a…
Hello! I have a simple Scaleform HUD set up: http://i40.photobucket.com/albums/e235/RaptorMoonX/Scaleform_hud.png I got the Health/Energy bar at the time working. I have no idea how to get the currency to increment/decrement for this HUD. Do I accomplish this in AS3 or in UDK? I will have Kismet Nodes set up in UDK to get…
http://www.robotentertainment.com/careers#11ART03 Position: User Interface Designer/Artist LOCATION: Robot Entertainment, Inc. office located in Plano, Texas, USA GENERAL DESCRIPTION: Robot Entertainment is looking for an experienced and creative User Interface Designer/Artist to join our art staff. The positions…
Hey everyone, I am a uni student currently working on a project with some friends in UE4, and I have been working on a master material to provide us with some easy variation and functionality across the board. I'm primarily a 3D artist but I have been teaching myself how to work in the material editor for a while now, and…
I'm not sure what you mean here. You may need to use global functions or a global struct to keep functions persistent after changing a scene. I think you're going to have to process the string. I don't think there's anyway to return an array of callbacks.
Looks good so far, just keep in mind functionality with your design. The side plates look like they almost connect together. Samus will need to be able to twist and bend at the waist, if only moderately. The back and abdominal plates look functional with a cool design so far.