Hi, I cannot seem to figure out how to evenly space vertices along an edge without deformation. When i use the "space" function with Loop Tools I get unexpected results, the mesh is deformed and is unable to keep its direction. In Blender this action is very straightforward, when you select an edge and use the space…
model **3D model the Sig Sauer Romeo5 Red Dot Sight.** * Made in Blender, Substance Painter, and Marmoset Toolbag. * I used 4K Textures for the scope, and 1K texture (roughness only) for the lens. * *Polycount:16973* * *Vertex count:8916* https://www.cgtrader.com/products/sig-sauer-romeo5-red-dot-sight
I am looking to convert a 2d architectural drawing (dwg or dwx file) to a 3d model in Houdini. I would like to know if you have any references. I would like to create a format for drawing in the future and automatically output 3D models in Houdini from the drawings.