Cool arrangement! I would look for break downs of assets rendered in UE in a similar style. You might just have to experiment with Unreals material editor. Take a look at the documentation of material functions. There's also people explaining how to create certain materials/material functions on Youtubes (Wadstein,…
From the Menu can you pick Modes > Curve Editor? What about right clicking the title bar and picking Load Layout > Function Curve Layout or Function Curve Layout Classic?
please dont shoot me, but what is the function of this? The nails would split the wood in the current direction of the wood grain. Need to go back and look form vs function. But looks hella cool.
Does anyone know why the alpha doesn't seem to be working when taking screenshots (using the toolset function F12) ? It's such a shame that I can't get it working, the screenshot function is otherwise awesome.
you'll need to be a bit more specific about what you want to do really. The input parameter functions work the same as pixel processor and fx-map functions so it'll all be familiar.
Is this a bug in Softimage? I just can't imagine box modeling without this function. And using animation seems like a bizarre workaround. Thanks for all the help though. Can Max and Maya do this function?
Hello Polycount! Here is an article/tutorial I wrote yesterday and basically it's about creating a turbulent-like movement for particles without using a vector field or similar. It felt better reposting it here rather than just linking to my website (good or bad idea? layout got worse). I'd love to hear your thoughts, if…
Alright I found a way to do it. So in NSUV select UV island and use the function "GetTexelDensity" then select another UV island which is same and use the function "SetTexelDensity".