Hi MoP, that's way faster than shifting every single vertex. polyOp.moveVert was introduced by Larry Minton with AVGuard dlx as addon for 3ds Max 9, and included as standard dlx from version 2008. If it wasn't for this nice method, I would have never been able to code any of my paint deform tools, because they would have…
I just made a model in ZBrush and need to finish it in Maya. The model, however, has waaaay too many unused vertices. There are a lot of completely flat fields covered with hundreds of vertices that have no use whatsoever. I know there's a Clean Topology function for Subdiv Surfaces. Is there something like this for…
Fun model you've got here. While I'm not a character modeler or animator, there are a few things I'm seeing that I believe I can help you with. Start by looking at muscular character models and studying their wireframes. I looked a lot at Hulk models since I thought they'd be most similar to yours in terms of anatomy and…
Don't worry, it already is. Example here; For over a while people were complaing about this mod here being a system hog on your average system: https://steamcommunity.com/sharedfiles/filedetails/?id=429374670 But since it's a free thing, we just enjoyed it as it was, even with it's issue. Look at the newest line from the…
Ah, yeah i was going to ask if this was modkit combo and since base meshes are fine so is this since you still have to unwrap and texture it and such. (for a possible lurker wondering if they can, if it comes up.) Technically, It is working for you and looks neatly and thoughtfully (functionally) put together so you are…
I've been working on a mechanism that will mechanically zip/unzip itself as the water level rises, which makes the carts move around since they're fixed to the track and the spiral. It won't actually function in game, but i'm trying to make it work in theory so that a player could infer how it functions via its design.…
I use Max mostly and have dabbled in Maya and Blender. Sadly for me, there is no 'Ultimate' modeling software yet. Each one has features the the other lacks. Blender has a very intuitive camera snapping function(like in Zbrush and Painter) but has no "Edit Poly" style modifier so it is more destructive. 3DS has…
I personally wouldn't go with this solution since it could cause issues were you will edit more than one object that got the same modifier name at the same time. to be safe I would rather advice to use this instead CurrentMod = modpanel.getCurrentObject() theModifier_ID = modPanel.getModifierIndex $ CurrentMod -- and then…
Well, as pior said it doesn`t really matter but here is my take on it anyway. I think game art is ultimately art but not fine art (for most people art=fine art) but applied art. My title is environment artist but I feel what I do is a cross between art and craft. It requires creativity and some degree of technical…