Hi Doomathon, I've worked in games, VFX and animation for 7 years (and counting) but primarily in production management. I can't give feedback on the quality of your art, but should be able to give a couple pointers on your resume. Be aware though that ultimately it's your portfolio that will get you the interview, but…
Yep, really follow this advice. I spent 6 months working on the guy in my portfolio. I ran into so many fucking problems that sometimes would take a week to solve. I had no set time limit (although I was keeping a track of my weekly hours with procrastitracker). Speaking of which, now that we're back to a motivation…
You are really missing with the textures. The diffuse looks ok, but the spec/gloss is what is really bringing your textures down. I am just going to list off some stuff, in no order, because its easier than organizing a paragraph. -You have blue spec for your face, but not the hands. -You shouldn't have the character…
Snacuum I hear you, Sonic isn't what he once was, and began to make less and less since as time progressed. I mean, what the hell was he doing in a place like station square?! This "cool" appeal actually made him joke in the long run, he's only recently recovered from this. I guess that having the fan base grow more would…
Shrike- Thanks for the feedback. The drop shadow that i used in photoshop is combination of 2 actually. But i can see what your saying about the fact that it might be a little harsh. I also see what your saying about the tires how they are coming across as to glossy, but its all because of the way the light is hitting…
Hm, I've never seen an expressway sign with the truss going down the support poles, but then again I've never seen my particular design either (the supports are usually bent outward a little bit, mine go straight down. Could be why it looks structurally unstable?). But regardless I do like how it looks in your PO, although…
1) Sure you set well the projection modifier. Sure it covers completely the highpoly model. Sure you set well the smooth groups. Caution with cylindrical and mirrored UVs. 2) Try to collapse + XForm the mesh before rendering the normal map/export mesh. 3) I think the problem is that 3dsmax averages the vertex normal when…
Hmm.... all I can say about him and people like him, either stop bitching and get your ass in gear or get out. I am in college now for game design and have often wondered or debated if I should drop out or not. I am glad I stayed in for certain projects and my internship, but even still I feel I have learned most of what I…
I'm not exactly sure about the way people are using Crazy Butchers script. I haven't tried it out yet looks promising but so far I've gotten a lot of millage out of the standard tools inside max. I've used vertex paint to create custom textures from tiles. <font color="orange">Mini Tutorial:</font> Create a plane, 512x512…
Looks cool, though Scotland never looks like that, its much more dreary bleached color beauty. What you really need for authenticity is a couple o sheep shaggers in the background maybe? :) Seriously though - http://scotlandtravelpackage.com/scotlandtravelpackage/wp-content/uploads/highlands.jpg The above is not Scotland,…