All right , that sounds great! I'm looking forward to this update:) There is just one abnormal behavior I've found: For some reason the script doesn't work right when the LOW_ is linked to its corresponding HIGH_ and the opposite too(HIGH_ is linked to the LOW_). However, it works great when you have one LOW_ object with…
Depends on the platform and the vehicle. Sorry for the non-answer, but those two things are going to dictate how many polys you get. For a console spec MW3 car you could be looking at the low thousands. Obviously the less wheels and interior detail, the better. For a BF3 high detail vehicle, and since yours has 8 wheels (+…
somewhat related http://www.scriptspot.com/3ds-max/scripts/activetype-0-29 he used a textfield to retrieve the events needed for something like that. I imagine he created some dialog instead of a rollout floater so that he could abandon close and surrounding GUI elements and with that only the input textbox is visible.…
I'm glad I am doing it justice so far, and yeh I guess I was seeing things when I put the groove at the angle change, I think it willread better without the groove. As for the seams, I guess I'm a masochist and decided to model them all into the model rather than using floaters, to challenge myself.* I blocked the form of…
Thankyou all for the feedback, much appreciated! @Jess I agree with you there, needs something to balance it out, at the moment i guess he looks a little bottom-heavy. I will fix his bent legs at some point too :P Colour scheme is just colours to help seperate out elements at the moment, will be doing colour experiments…
Hi MightyPea, here is a function to do the job: feed it with an Editable Poly/Mesh, a camera and a frame range, and it will select all faces facing backward relative to camera in every frame of specified range. Let me know if you need a Floater with some interface. function getBackFacesInRange obj camScan iFrameA iFrameZ…
hmm, depends on which one you pick. In most cases you will get some *.ms file (maxscript) which contains the script. So if you take the first script, it links to: http://scriptspot.com/files/Tik_Mass_Randomizer_v1.913.mcr which is a macroscript (mcr = macroscript), a macroscript is container that holds the maxscript so…
Well I wasn't as productive as I would have liked today, I just couldn't focus to save my life. But we did make some progress! So I did another detail pass on the barrel like I had mentioned with a couple edges that needed to be beveled, an was able to make a perfect ramp up into the barrel. After accomplishing this I took…
Yeah thats a good idea, then you can see where you're spending the most time. Rather than tell you how much time I spend, I'll break down my basic process for hard surface stuff: 1. Blockout, get the proportions sorted out with basic geometry before you commit to detailing. The more detail you do here, the more time you…
my opinion about the art test is that it seems to not respect your time. If they see your portfolio they understand what quality you can hit currently, and if they want to know your typical workflow process they could spend an hour asking you questions about how you would plan to tackle this. But if you will work for X…