As a player, theres nothing like exploring a new world for the first time. That sense of awe and wonder can be found in literally anything; brilliant shafts of light pouring through darkened clouds a forest of twisted and arthritic trees, seemingly frozen in mid-reach the way the ground shifts under you as a behemoth…
Threewave Software is looking for a sharp, ambitious, visionary Level Designer to join our team. As an ideal candidate you will have at least 2+ years experience in game design. You will be responsible for creating and developing single and multiplayer missions. As a successful incumbent you will contribute to a major…
Day 5 Messing around with some lighting setups and some basic compositing in nuke (never got around to texture working). tomorrow or Sunday I should have the textures done, and since the lighting setup and nuke script is done, I can just refresh the textures and re-render both shots.
Does anyone know if its possible to have a transition from one angle to another along a edge? I am currently using the "hinge from edge" command under the edit poly menu, however I need my angle to start at 30 and end at 15. Perhaps there is a script or another way of doing this? Any help or insight would be appreciated.
does anyone know a method (script, plugin, native ps method i've missed?) for managing different sets of brushes - for example, copying a brush from one set into another, without the painful arse of deleting everything other than the brush you want and then appending the set you want that brush to be in onto the end?…
Hello everyone, I have a lot of islands and a smoothing group needs to be assigned to each one. From what I understand, the normal modo workflow would be to select each island/group of polygons, then assign and name the group. Is there a faster, less painful way of doing this? I'm using MODO INDIE so I won't have access to…
Hi I made a script to freeze transform any rigging character controller to create a "zero position". So when I animate any controller, I want to reposition the controllers to "zero position". I would like to know how to make a maxscript to TRANSFORM TO ZERO without the basic command - macros.run "Animation Tools"…
In 3dsmax you can use Edit Tris, to manually adjust edges of the triangles withing polygons. Is there a way to automate (unify) the edge alignment/orientation? I have tried out Zbrush Align Edge. it helps somewhat but does not align all edges in one direction. Is there maybe a 3dsmax script, or a tool to align the edges…
i remember there was a thread a few days ago on creating hair for characters but i cant seem to find it again. if any one could post the link to it that would be sweet. or any other links to tuts on creating hair for characters. i have a go at easypoly hair modifiers script for 3ds max but i couldnt get it so work at all..…
Anyone have any handy dandy scripts or information on how one might reduce a .max file size? It's currently 41 megabytes and is actually only 3 bipeds and some custom bones with the associated characters. It needs to be sent out for outsourcing today. I tried ths gc() thing and have tried all manner of other things,…