Did you create the plane the same dimensions as the image res? For instance, the image is 1048x768 pixels. Create a plane 1048x768cm and it will align perfectly. Then just scale the plane to match the scene. There are also numerous free scripts for blueprint setup on Scriptspot. I use Noobyzors BP creator.
Fwiw, I managed to write a plugin that calls an automation toolkit script and will merge texture sets at the click of a button. I can't share it cos I did it at work but it's not a particularly difficult thing to do so I imagine someone will release something similar at some point
Sure I'll do a video on a small piece once I am done with this. I use the default tools in Max2009/2010, the ChuggnutUVtools script (which I think is not needed anymore if one is using a newer version of Max), and Roadkill. If it was in Maya : just the default tools and Roadkill.
s I tried script in maya 2015 no luck :( would have solved the radial symmetry problem for me. nice trick mogul did u put cylijnder as a refrence to the 1st object? I think for most of the problems i will have to use duplicate special and then weld
You should always be challenging yourself to get better. In doing so, you might find that another area of the studio becomes more interesting. Perhaps you start as a modeler, then find yourself writing scripts to speed up your workflow, so then you transition to a TD.
Were did all the colour go? The glowing ogive windows, the rustic colour palette and the smoky backdrops. I hope the scripted sequences are few and far between. Still looks like it's catering more to the action-crowd then stealth purists. Can't say the music fits either.
If it is the score isn't changing... possibly not hooked up yet but it looks highly scripted, as if it was just animated or in demo mode. It would be awesome if it was playable but I think they've screwed sonic over enough in the last few decades that no one really cares... sad to it looks pretty awesome.
Because spaces are source of confusion and they're a pain to deal with in programming/scripting like any special character. No spaces in an URL address for instance...Some software might not recognize them properly, so on... So dashes, points or underscores... is a general convention for file naming (not only in 3d).
Thank you for the suggestions everyone. I went with the flat shaded viewport capture using the grabviewport script. If anyone has any additional suggestions I'd love to hear them! This is what I have right now (the pose isn't ideal, but I can work on that later):
@kio @Brandon.LaFrance Ooh, thanks for posting that video and github link. Really interesting technique for vertex animation. But yeah, Ossim (bone in latin) is for different, more traditional approach to animation. I will actually play with Houdini/UE4 and that script on github maybe come up with something for Ossim.