Honestly, at the moment it looks pretty good. It's got an interesting design and from the side view has some interesting lines. I think the other views could use some work as it is very square - maybe it bends inwards in the front or something like that to add some interest there. I'd also, as mentioned above, definitely…
For the near future (like within the next 5 years, I'd say), I predict less artist involvement in the optimization end of asset creation. Whether it's through voxels or some other means, I think high res modeling and all the texturing will be entirely sculpting/3d painting based, without any need to even think about the…
Oh man... that is really sad to hear. He was a cool fellow and good artist and imo a central part of what defines polycount. That was just too soon in any way possible.
Its good to see you posting here dude! I will try to help you out the best I can, just make sure to post back with updates and questions. I am going to list my critiques in the order of which they happen in the pipeline, that way you can easily look back through your process and see how to fix them. 1) The highpoly base…
roughness is an average over an area so there's no correct value for a surface without taking that into account. measuring roughess and translating it into something that matches your specular model is probably all but impossible as such - as a surface gets further away from the viewer, progressively larger changes in…
Thanks. Surprised by the amount quality comments here. That's great info regarding the rust. Couple things: Modeling is my strength. I don't think I've ever been critiqued well on Substance Painter work, going back to the 2014 beta. It's always not enough wear, too much wear, wear in the wrong places, wear is not well…
If they are coincident and it's a closed surface, you might get lucky by simply converting to Editable Poly and delete the ones that get isolated from the main object (but you'd have to define that somehow).
It’s weird that such a basic (and mandatory) constraint is missing from the "top-tier" animation software. But before someone points to that thing labelled "Parent" under the Constrain menu, or shares links to the help docs. let’s define what parenting actually means. A parent is a hierarchical relationship: one object is…
Leading mobile games developer and worldwide publisher of mobile and social games Gameloft, is creating a position for a Technical Animator! Job Description & Environment: As a member of the animation team, you will provide technical expertise, create tools and refine the animation workflow to allow the team to work…