Also is there something that will mirror uv's not just verts. Another really habdy script is morphix 2, which re orders the vertex index to match another mesh, as long as they have the same vert count/topology.
just figured it out, i had a hidden emitter parented to the object. Are there any uv transfer plugins/scripts out there for maya 8.5+, because i've been having several issues here and there with this tool lately.
It's legit. The guy is head of accessibility issues (for disabled users, etc.). As for the color problem, I have this palette open all the time on the 2nd monitor. Get them here: http://cghub.com/scripts/category/swatches
is there any other scripting i need to do? any style sheets? css files? etc? EDIT: I think i found some stuff in dreamweaver on messing with CSS and how to change cursors etc.
Yeah also check which 3rd-party plugins or scripts are installed. I've seen some instability problems caused by bad memory management, or their reliance on other 3rd-party plugins without adequate checks.
There's also creativeheads.net Your stuff is good, there's no doubt about it, just that right now patience is one of the things to deal with. It does not hurt to take on more technical side of game development btw, play with some scripting.
well there you have it, your normals are locked in, its not smoothing groups defining the shading. i'd suggest to reset normals and set up the smoothinggroups again. dependent on your needs it should just be 3 clicks in a script such as textools.
that stuff isn't exposed to the scripting API unfortunately, submit a feature request to allegoritmic, they're fairly responsive the immediate counter to your suggestion is 'what should happen if you don't want that behaviour?'
I can't think of any way to do this using just a shader. You would need to tell the shader where the textures are on your computer. You could do it using a import script.
The older I get, the harder it is to impress me about these so-called 'unique' gameplay. I have a feeling it will either be heavily scripted, or it's very unique but it contributes nothing to the actual gameplay itself.