This might help: http://docs.unity3d.com/Manual/script-EdgeDetectEffectNormals.html Edge detection like this is typically called Sobel Edge Detection. As for the hard coloring and dithering, that's a whole other topic. :)
Just had the chance to sit down and play a little DA. Damn... with this and FC4 out earlier its kind of an awesomesauce overload to the brain :D Art and script are fantastic!!
That isn't a way to protect against it, more than it is a way to monetise the site. I'm talking about them having installed an anti-scraping script that'd be an active countermeasure.
So "Export Selected Layers" is basically a big script that Gwynne wrote. You'd be better off just going File > Export As... and that should do what you want.
Ugh... I think this is just one area where Modo fails miserably :( You'll be better off baking with a cage in xNormal. See this thread and this script. Good luck.
I get that every time he tries to import or merge a file, max creates a new scene. Never encountered that. Some preference somewhere ? A startup script with callbacks ?
Have you tried using the Edge Effect (Normals) image effect? It should be a lot closer to what you're expecting, hopefully! http://docs.unity3d.com/Manual/script-EdgeDetectEffectNormals.html
Thanks for the help. I can't believe Max wouldn't have some way to find these UV problems. Are you sure there isn't at least some script that could do it?