Adam Phillips is a treasure sharing his knowledge and process in tutorials and on TWITCH. However he has described and demonstrated the limitations of normal mapping in Harmony elsewhere if not hinting at them in these tutorials. Normal mapping in general and the specific implementation of normal mapping in Toon Boom…
Thank you for the replys Shanthosa Papers are acceptable as resources, but we also need at least 3 books. I actually found a few good papers on scholar so thanks for that. :) The game is set 100 years in the feature. We got a female character that joins a rebelion against the church that dictates the land. The first part…
OR, just make the fruit float with string/s using some of that movie magic. With bigger fruits you need more support, use needles or poke a hole through and use clear plastic rod etc creative. Photoshop away stuff you don't need. Alternate method with significantly less photoshopping but more gear would be to drop the…
@retleks First of all, thank you for the feedback! Below you can see my progress regarding your explained process. For me it was quite a challenge because it really forced me to break the anatomy up into big building blocks (which I had never done before). I have also tried to be more rough with my sculpts in this early…
@Gelatin Hi man! I guess you could say this is a 'how do I think about thinking on an approach' for creating an environment. There are many tutorials to help give you an idea on how to create a number of 3D assets, based from a single/multiple conceptual images (whether it's another artists concept or your photographs)…
I'm a self taught digital painter and let me tell you that jumping in head first is a bit daunting. Start small and work your way up! :) I would learn to paint simple objects first. Try practicing an apple a day or something of the like. Just do a google image search and do one a day. Try to find pictures with different…
Thanks for the C&C, guys :) @HappyFool: I'm a Maya user, so I'm not sure about any good Max tutorials. Google "3dsMax Weapong Modeling Tutorials", and I'm sure you'll get plenty of hits. As a beginner, make Google your friend ;) As for how I made this one, I have a pretty extensive record of my progress here :…
Check that your shaders are using lightmaps. Looks vertex lit to me, I don't see any baked shadows. Check that your lights are casting shadows. Check that your meshes have lightmap UVs. Check that your objects are tagged as static. Suggested settings when starting out Lighting tab -> Lightmapping Settings -> Indirect…
Definitely agree with bbob. Just because he has boots on doesn't mean he has to be too static. Think about the separate forces acting on each foot and how one would have to keep them balanced to stay up, kinda like in iron man. and for the smoke, what program are you using? if it's max here's a quickie that's good for…
cholden & Rick_Stirling Thanks for your suggestions. I made a few adjustments this morning. Removed the BLOG page, since someone didn't like it. hehe. I kept the tutorials page because there are very few detailed tutorial for using the Torque engine, especially with pictures. Game Art section has been scaled back. Dragon…