Hello, I was studying 3D art for a year and half. Mostly learning from the internet. I'm interested in game character art, so I focused on that. I recently learned about polycount. I think it would be better if I found out earlier. I want to be good enough to work in the industry at some point, I know I still need more…
SuperVillain Studios is looking for artists as we ramp up on production for two original titles! If hanging out with fun people making fun games sounds appealing at all, submit your resume and samples of your work to cglenn@svsgames.com Character Animator Requirements: - Ideal candidates have a keen understanding of the…
Hello everyone, We are working on an open source game named Cyberbit game, it will be 2D side scroller and 3D third person game. For 2D we are using C++ and SDL, so that it can be portable. For 3D version (freeware) we are using unity 3D game engine. The game is battle between with 21st cyber gadget guy and evil powers.…
Heya! The VALORANT team is growing and we are looking for more Environment Artists to join us on the maps team! All experience levels are encouraged to apply. You can find the full posting here: https://www.riotgames.com/en/work-with-us/job/2375048/3d-environment-artist-ii-valorant-los-angeles-usa
I think it looked far better in the sculpt. The colors clash severely. I would suggest going for a more uniform color scheme. I know that it's supposed to be a random mishmash, but still. . . The saliva on the tongues could use more work. It's very uniform and opaque. You should probably do that as poly planes with alphas.…
There are some anatomy issues that could be fixed. Her legs are either too long, or her torso and arms are too short. I can't tell which. The skirt might be throwing off my perception. I also seem some edge loops that aren't needed. If an edge loop doesn't help define the silhouette of a character, and they aren't being…
Angry Mob Games is looking for a 3D character animator. Youll get the opportunity to work with our very talented team, on our next Action-Adventure game, due to be released next year on Xbox360, iPhone and PS3. Responsibilities: Create key-frame cartoony animations for our in-game characters, and for the in-game…
Hello, I am Lead Level Designer at Riftwalker and we are developing our first game called Siege of Inaolia. Game will be powered by UE3 and we already did a lot of job as we released three alphas and we are almost ready to release fourth alpha. We are aswell selling our Alphas all the way to the final game on Desura and…
My name is Peter Ryan and I am an Environment and Game Designer located in Vancouver, BC, Canada. I am incredibly passionate about level design and have been working on a multitude of projects since 1999. I have been Project Lead on two of my own games as well as a Level Designer for several other mods. I have recently…
Hi, Pardon the noobness but I've never posted here before (mostly read for a long time without an account). Our team is looking for people to help with quake3 player models. Specifically the models themselves and animation. We currently have great mappers, talented artists, sound editors and a band supplying us with…