OK, so I said I wouldn't edit the shader much more but some things were still bothering me. I now have control to pull the root colour back to reveal the natural hair (controlled by the melanin editors) to make it look like the hair has been dyed and now the natural roots are growing in. I also removed a bunch of…
I hope this isn't a faux-pas to make a thread here with such elementary questions, I'm new to polycount and frankly I don't even understand what most of the thread titles in this subforum mean. I'm trying to teach myself low poly 3D modeling for fun and have been learning 3Ds Max for a few days via youtube. My main…
Hey, guys! I just finished this hard surface modeling for games. Hope you like it. Criticisms and comments are welcome Modeling: Blender Textures: Substance Painter Renders: Marmoset Toolbag
@cbates540 I start out in 3D-Coat. For each color area, I make a new layer. I paint in a solid color, and set it to multiply. For example, for the skin I would select a beige color, and paint it only on areas of exposed skin. After I have painted in all colors on separate layers, I export the file as a PSD into Photoshop.…
Hmmm... that's interesting... I'll have another look... I changed it to Flat + Edged Faces but it seems to have the same effect: http://oi42.tinypic.com/1z5hxsm.jpg Still looks much thinner towards the left at the bend. Ok, I just discovered something major. I wondered why it worked for you when you used the .obj, so I…
These are a help to me I noticed people don't always use the exact same edge-loop methods except the particular edge-loops that circle the mouth and nose. A lot of modeller bring an edge loop from the bottom of the eye to the upper lip and then create the "smile wrinkle" with edge-loops circling from the nose down around…
Ninja Dojo 4.4 updates 4.4 updates Ninja Light 2.6 1. Fixed intensity in Bar mode Ninja Rename 1.0 1. Fixed Select by same name if selected object did not have a number at the end. Ninja UV 3.1 1. Changed Ninja Mapping so you can use ninja mapping in any camera view. 2. Added Mirror UV. You can mirror selected uv's either…
Now I've tried open model viewer. New> myfile (it places it in the add_on/my add on file.) Save As> it places it in the my addon/models directory. With it open I tried Model>mesh>add mesh (console tells me that file type is wrong, have tried fbx and smd. It says FBX, SMD, DMX , OBJ support) ============ this page:…
As pointed out never use black. The reason is it makes it hard to make out the shape of an object. You are going in the right direction though by having the images all on one page so good job. Art wise you obviously need more. What kills you is your presentation. I would replace your images with the full size version. They…