Can you post your maps? you definitely need to tone down the roughness to make it look more like metal, it's really only looking like you have a diffuse map on there. Did you make high poly?
people can do some really sick realistic stuff with just the diffuse/normal/spec combo, without any fancy rendering techniques. post an example and then people can tell you exactly where you need to go with it :)
This is my latest Model. all done in maya exept the base and the skulls, they are sculped in Zbrush. The model is 7256 Tris and diffuse, normal and specular maps were used. This is my first real model so im very happy with the results.
Looking for suggestions/crits about the Musket I am currently working on, playing around with normal maps before going on to diffuse texturing. For anyone interested there are a few more shots here: http://forums.miriscus.com/index.php/topic,1148.0.html
Everytime you update this it just gets more awesome :) Can't wait to see it finished! Are you going to hand paint some top down lighting in at the end to complete the diffuse only look or will you be letting the shader take over?
Very fun style. my only gripe is the tree trunks. I wish they has as much depth to their diffuse as say the table. And maybe that rock statue thing as well :) Cool stuff though! A full environment in this style would be awesome!
Poly Painting in zbrush before baking to a diffuse... Feels exactly like painting a miniature but then I can overlay different maps in photoshop so excited to see how all the computer generated light shadow and highlights works out.
Skin textures are not working together, normal, spec and diffuse don't compliement each other. Spec level is to high. The rib cage hanging out of the chest armor looks odd. Sternocleidomastoids are to far apart at the clavical. http://www.fitnationpt.com/anatomy.gif
thx, throttlekitty, will have to try that out. :) just quickly checked the maps (in 3dcoat) from the xnormal bake to the lowpoly...no diffuse paint yet, just normal and AO: attack of the killer phallic-check (1-2, check,check)! :poly122:
No background image. Don't make your art fight itself. Make the background rgb 42 42 42 and work your Specular, take all that grime layer in your diffuse, throw it in your specular and crank the contrast. that will sell it.