new quote i guess.. 1: When's Mommy coming back? 2: I dont know, Billy. Soon. 1: How soon? 2: Soon. 1: Will she pick me up after school? 2: Probably. And if she doesn't I will. 1: What if you forget? 2: I won't forget. 1: What if you get run over by a truck and get killed? 2: Then Mommy will pick you up.
i'm totally into hair number 2 ( never done in any vi skin) 2 / 3 torso and i would merge the design of hand 1 and 2 ( number one have a solid and simple design number 2 get you attnetion pretty fast with that lightened circle ) legs i don't know they all fit but i guess 2-3 are more appropriate :hushed: really nice cocept…
Another update... Very closed to finishing all exterior modelling. I will not be modelling interior ar this stage. But If I have time at the end, I will do so... Anyways... Low Poly model is 34k tris High Poly model (2 sub divs. Will most likely do 3 or 4 when I export for baking) is 280k tris. Hopefully this is good…
Hi guys, Meybe some more experienced artist could shed some light on those questions of mesh export: 1. What are tangents and binormals option? 2. What is split per vertex normals? 3. What is preserve edge orientation? Thank you!
The time has come to announce the winners of the Killing Floor 2 Steam Workshop Contest! As a reminder, here are the prizes that Tripwire and Polycount are offering to the winners. Best Weapon Skin, Top 3 Winners * $1500 + added to Killing Floor 2 Steam Workshop + Greentooth Trophy * $700 + added to Killing Floor 2 Steam…
You can try putting this into a startup script: callbacks.addScript #postModifierAdded "m =(callbacks.notificationParam())[2]; if classof m == Unwrap_UVW then m.unfoldMethod=45272" id:#uvwunwrapModAddedPeelMode
As matter of fact we have. (if you are talking about grudge felty FPS games) Doom 3 and Doom 3 ROE. Half life 1, 2, 2 Ep1, 2 Ep2. Return to the castle Wolfinstine. Wolfinstine.