This is looking great! I like your latest color scheme. That red/yellow stuff was looking too fast foody xD I agree some glowy bits would be fun, but as felipefrango says, not too attention-grabbing - maybe just make em small.
Hi guys, I know I haven't updated this in a while but work kind of gets in the way of my 3d modelling sometimes. Anyway here is the latest update on this piece. Any further critiques would be appreciated (and I know I need to increase the resolution of the textures).
you need the latest version: 2.24 that bug was fixed there: http://www.renderhjs.net/bbs/polycount/texture_maxscript_tools/TexTools_2.24.mzp just drag it again into your viewport- it should replace the older version and the official thread for texTools is: http://boards.polycount.net/showthread.php?t=60553&page=20
well it seems to happen lately only with battlefield 2 , i played evil genius and age of mythology and it was fine , in terms of temperature there is no over heating ill install the latest drivers , and the PSU according to the technitian ( that also is a friend ) is a "REAL psu" ahah ...lets see i
updates :D i finished the holoprojector thing in the front area of the room. i still need to texture the housing component for it though. that should be done wednesday morning at the latest. here's some screens *the projector itself has been animated to go in an out of the housing component.
looks like plenty of geo is reused, so it's not a brand new 10k character every 2 weeks ... very nice work, i like the subtlety of all the pieces. looks like sam fisher has indeed been inspired by solid snake in this latest iteration...
god, the face looks so much better now. good job! [edit] I was looking back at your progress here and it seems you have replaced some pics with your latest update? Might be confusing to people, just wanted to let you know.
Decoyz, what are you seeing in their creasing module that isn't in the 2014 one? I always thought Autodesk just took the Pixar tool and added it to the latest versions of 2014 (that video is from April). I'm pretty sure the tools are the same, it's just the subdivision model that is different.
Cool stuff, early Chirstmas for you Adam. I'm glad to see your hand is well on it's way to recovery. It's nice to see games bringing people together rather than being blamed for the latest violence in the news. It looks like you've made a good friend.