Thanks a lot guys :D I have posted the final result here in another thread :) https://polycount.com/discussion/214226/final-samus-aran-retrogasm-2019#latest @dpadam450 Yes I do ^^ Here is my artstation https://www.artstation.com/timpaauwe
@PogoP I have a file called City17.7z with UE4 project, size is 1.41 GB, file dates inside are around October 2015.If that's it (and it looks like it, downloaded February 2016), I can upload it for you.Not sure if it was the latest available version at the time though.
In the system tray login to the Autodesk Desktop App, it'll show program updates. Or you can download the latest update here: https://knowledge.autodesk.com/support/3ds-max/downloads/caas/downloads/content/3ds-max-201701-security-fix.html?v=2017
There's some information from game engines: - http://docs.cryengine.com/display/SDKDOC2/Getting+Started+Modeling#GettingStartedModeling-TexturingandUVWs - http://wiki.unity3d.com/index.php?title=General_Performance_Tips - https://docs.unity3d.com/Manual/OptimizingGraphicsPerformance.html -…
Hells yeah dude! much more gnarly now! Seems like you are losing some wrinkle detail in your bake though? Looking at your ZB viewport vs your latest paint, the face details seem about 20-25% softer?
Not really photogrammetry but here's the latest from my experiments in multi lighting angle texture capture. I've been using substance designer to process and output the maps. Checkout my thread for more detail http://polycount.com/discussion/167507/alexs-texture-scans
I actually asked this a couple of months ago already, but no one has answered yet. :( http://polycount.com/discussion/180352/one-more-bakeable-map-type-thickness-map#latest So yeah, I would like to have this feature on MT3 as well.
I am a 3D modeller you can view some of my work here, message me more about the project I would like to hear more! http://polycount.com/discussion/181367/3d-artist-looking-to-work-on-the-unreal-engine#latest
UE4's material editor is nice. https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/Editor/ Shader Forge in Unity is nice. https://www.assetstore.unity3d.com/en/#!/content/14147 Amplify Shader Editor in Unity is nice https://www.assetstore.unity3d.com/en/#!/content/68570
Looking good :) You got a good amount of depth in them using parallax or tessellation? Are these shots from designers viewer? On the latest plywood, the transition between light and dark values comes across a bit harsh, like a softer falloff or less contrast in the colors.