Loving the scene so far dude, got a really nice retro vibe to it, especially with the wood panelling, I especially like all the mementos to family members little photos etc. I thought I would offer up a few points hopefully to help you out with pushing this to be as top notch as possible; as it is really good already. I…
Id say that probably depends on the studio. If its a bigger studio than they may tell you that you've wasted your time because they only deal with online applicants (maybe), but if its a smaller studio it could be worth a shot. Here's something to consider... You've only just applied to the studio. Don't expect to hear…
First of all, let me start saying that what you have here shows a ton of potential and that I can completely relate with the frustration : p. My involvement with videogames began with the XNA days, had to do serious graphics programming, gameplay, content loading, etc. Implementing 'shadow mapping' (a thing from the 80's…
Short answer:Nope Elaborate answer: When I was in the situation I wanted the same setup in between different projects, I often duplicate my mari scene (when you 1st open mari, right click on your project and duplicate / rename it), then I open the new one, and import the new object as an object version. I then remove the…
It depends on what you modeled to tell you your next step. Since you made a high poly, that means you probably are going to have unique UVs. The next step would be to make a low poly. That can be done a few ways. Either duplicate the high poly and reduce it by hand or you can just build it from scratch. Whichever is…
You say art and unique landmarks... but you have to look deeper than that. By deeper I mean whats really occurring within the player. What you are looking for is "emotional response". Once you find out what triggers an emotional response, then the rest is easy. One way to trigger an emotional response, and it pretty much…
I have done a lot of research on the subject and I wanted to share MY experience so far for those that are on the fence. I was originally going to opt for the Surface Pro but ultimately chose to get the Asus Taichi and so far I'm not upset about it at all. The Surface Pro is about an inch smaller. This inch does make a bit…
Nice choice of reference. Seems like everyone and their brother has done a 1911, but atleast this one has quite a few unique looking bis. So cool ref! Some tips: 1. Your material for the high poly is a bit too glossy. It doesn't have a wide enough highlight to actually spread across the model and makes the edges and…
So there are a bunch of people here that can run circles around me in painting... But, I'm going try to lend a hand because I understand that learning a skill can be rough -- and I can see that you're really frustrated! First, here's a very rough paint over and a half: You have the opposite problem that I do. I'm gun-shy…
I too have been taking advantage of the Ddo open beta (fantastic suite) and thought I'd share some discoveries I've made concerning baking/normals. Not all OBJs are created equal, depending on the program that is doing the exporting there can be different results when imported into engines like Marmoset. For example, OBJs…