Another update! I did some more tweaking to the fall and changed the head turn near the beginning. Almost ready to call it done: [ame="http://www.youtube.com/watch?v=UwFD6sesgjI"]Falling On Stairs (w/ Crutches) -- Animation WIP 07 - YouTube[/ame]
[ QUOTE ] So where's Bruticus' review? I've been looking forward to a full blown wailing, fist-beating-on-floor tantrum.(No offense to the man) [/ QUOTE ] here's a link to my review: http://deathtothepopcornflick.wordpress.com/2007/07/03/transformers-the-movie-my-review/
I think that's handpainted. Usually, no normal map. Mostly just AO and colors. https://www.artstation.com/artist/ybourykina Look her up. More breakdowns here. http://zbrushtuts.com/2016/07/28/top-10-3d-art-and-breakdowns-by-yekaterina-bourykina/
Double checking the submission deadline -- "before 07/10/2015 midnight/Pacific Time". Would this mean we should have our entry in before Thursday becomes Friday or would we have all day Friday to submit before Friday's midnight?
One of my friends made a little writeup about How to create a custom object, with class picker support. You can read it here: https://kasundevblog.wordpress.com/2015/10/07/creating-assets-with-support-of-a-custom-class-picker-unreal-engine-4/
Hawken’s Live-Action Series http://www.rockpapershotgun.com/2012/07/28/errrrrr-hawkens-live-action-series/#more-117979 [ame="http://www.youtube.com/watch?v=iIn1EMutQbA"]Hawken Web Series Trailer [EXCLUSIVE HD] -- Series begins 2013 - YouTube[/ame]
Yeah, I doscovered it by the news on the wolfireblog. The guys on wolfire are already tested some animations on their engine : [ame]http://www.youtube.com/watch?v=96lbgYSYdsA&feature=player_embedded[/ame] http://blog.wolfire.com/2010/07/Initial-motion-capture-tests That's awesome to have mocap for free ! :)
If anyone's going to appreciate a video like this, its Polycount: http://ca.ign.com/videos/2014/07/21/making-assassins-creed-unity-part-2-next-generation-technology The first half talks about our renderer and world editor :) It's so, so badass.
Cool advert, Bruce Lee might not have thought so though. [vv]69868746[/vv] Tim Sweeney, Graphics will be "indistinguishable from reality" within 10 years. http://www.gamesindustry.biz/articles/2013-07-11-epics-tim-sweeney-on-the-problem-with-photo-realism
A rather nifty tutorial on creating normal maps and various other texturing tricks in Blender... http://www.blendernation.com/2009/07/25/realtime-stone-with-detail-maps-in-blender/ Blender's interface still confuses the hell out of me but I am getting to know it slowly.