Playing through the game right now, still halfway through but I can say with certainty it's one of the most beautifully rendered games I've ever seen!! I have my gripes with some of the gameplay decisions but all in all I'm having a blast! Congratulations to all involved and thanks for posting your work too, it's…
That seems like a very smart way to tackle it! I'll be sure to do as you suggested. :) This is what I have managed to produce so far. The crates and barrels are UDK's own and are only there for filling the level as of now, I will model them myself later . I have never worked with modularity before so this is kind of a…
Update town. Population, me. Sully's plane from the original Uncharted. I was trying to do something in that vintage travel poster style, and his 1940's era Grumman Goose with the pinup decal on the front has style for miles. A first attempt at modular environment modeling. I have no idea what I'm doing, but it's super…
Not only that, but I would like to focus on the modelling and make it easy to move to Unreal. Not having to play around and drag something up until it has the required height. Works fine with cubes if you do not do too many modifications, but once it gets more complex it becomes quite challenging. I have used the measure…
This is IMHO one of the major disadvantages of the new Quixel Suite,the overall package is really great but i always have to worry about the resolution of my details,and when working with modular textures it's sometimes easier to get a quick and nice result in dDo with it procedural tech then the new DDO. I prefer the new…
I am working on doing a small scene based on the Dead Space franchise. Although, my environment takes place underwater, where the Unitologists hold the last marker. There are two parts of the scene, one where you can look at the ocean, the dome where the city is,etc.The second part is just the end of the hallway. I'm…
Make sure you rough out what you want to accomplish as early as possible. Make a blockout right off the bat...get it in engine and light it real quick. Thats the biggest thing that so many beginners don't do and it really hurts you in the long run. Then you can figure out things like...where do I want to tile textures,…
-uv space is properly/efficiantly used --> good ! -models seem propery modular(even more so than what i would do) --> good ! -the structure in your texture is very obviously made from custom brushes it just has that spongy look id use more simple generic textures for overlays --> could be improved -normalmap almost…
Pzy: Apart from bsp boxes, there's just this: http://img59.imageshack.us/img59/7471/wireusbus.jpg ____________ Started working on modular pieces so that I can build on to the stuff later: Lost all my motivation for the moment, but I reckon it'll be back soon. Oh, and don't mind the weird scale with the biped and the…
Yeah it's all looking too clean at the moment for sure. Start getting some dirt on it, make it looked lived in! I really like how you've modelled the tower. I think an AO pass will help this piece out a lot, it looks like you've modelled this in a modular approach and you mentioned you might be bringing it into UE3 so I…