To be frank... I understand almost nothing about scope. It theory makes sense but I don't know when it needs to be applied. That aside... I have an issue and I think it is related to it. Any help would be greatly appreciated. modpanel.setcurrentobject $.baseobject The above code works fine until I use it in a case…
Ok, so in hearing from Rick and all you guys about keeping your website simple -no flash, fluff and spelling profolio right, I went and revamped my site. I thought I should have you guys rip it apart before I post everywhere. On a side note, I absolutely hate html, so this was done with the help of FrontPage (let me know…
Thank you so much! I’ve tried a lot of things on YouTube as well as Vimeo sadly it doesn’t seem to work for me, but I will take note of this. This is my finished cinematic: https://www.youtube.com/watch?v=oCukV_jKRSA
Welcome everyone to the 101st Bi-Monthly Environment Art Challenge for the months of March and April! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful feedback along…
One thing that will help is if you set the leaves to display as bounding boxes instead of full geometry (Select leaves, right click, Object Properties, check on "Display as Box". You can also set the Display node back to ticks, but even that can start to chug max. You can also set the "Visible %" in the display node to…
Substance Painter is pretty cool, it seems to focus on painting on the actual model. It also has a really cool particle painting simulation, which can be useful. Substance Designer is probably a bit more suited for traditional texture work though. It can be a little tedious and overwhelming at first trying to get used to…
I have an old thread that relates to this, but I never really went back to update my findings. Short answer is that per-face material assignments in maya are fucked and have been for a long time, there's lots of operations that can sneak in and cause the issue. Short solution is to use this script instead of separate, you…
First off you could have posted this in the CryEngine section :P For your problem, I don't really get it, the material editor also didn't changed a lot (you don't have to use the node-based version just change to compact and you get the good old editor). Now to you Question.. Just create a simple Box that fits the size of…
a flow map is more correctly a directional vector offset map. But really, for something like this that is overkill, unless you need to change your maelstrom direction internally often Now for this.. I'm actually sitting in bed with a netbook so forgive the lack of UDK examples.. but i can tell you the nodes you need.…
Thanks guys! mAlkAv!An, totally agree that the "add" method is not right, pretty much the reason I started doing the comparisons is because I saw people (some at work even) just adding two normal texture samples together. I'll make it clearer that I'm calling this wrong in the write-up. I am curios about methods in which…