So I picked up a carried on with my connected painting a little recently, been bust with learning programming theory and UnrealScript lately. I'm not going back to Uni this year can't really be dealing with all the nonsense academia again this year. So I'm coding a game in unreal who knows how that will turn out. In before…
in response to your original question - i've used 3ds max for about 15 years as my primary 3d app and in that time never installed a single payware script/plugin. i recall even rejecting polyboost when it was offered amongst the team since i did not want to drown in a sea of special case rarely used buttons. maybe i just…
This is what is posted on Epic's website for the same position: Qualifications * Extensive experience working the Unreal Engine * Experience in all aspects of creating game content inside 3ds Max * Experience with various software packages including Photoshop, Zbrush/Mudbox * Max Scripting and HLSL or shader programming…
Honestly, most of my personal use tool look like yours. But when packaging them for release I typically do a few things. 1. Make sure they work on a selection objects. 2. Make as few UI updates as possible. 3. Add undo context. 4. Try to get modeling tools to work on EPoly or EditablePoly. 5. Look for bugs. In your tool if…
SimonT: Good points there. It's always good to try to automate process' so the team can focus on actual production, but sometimes there are boring tasks that has to be done manually. Sorry if the rest of my comment is coming across as aggressive, but it is in no way directed at you personally. I just find that neglecting…
A good technically based artist is not an easy thing to come by, its a HUGE point towards getting hired in the industry. like FULGORE said, learning shader/material creation at a very technical level, being able to read script/code to help build and understand dynamic world events, being able to light environments very…
No one uses mental ray anymore... Autodesk is killing it and putting Arnold with Maya (I'm assuming since they just bought solid angle.) Mental ray Pros: -free with maya - for the most part physically plausible materials. - A really nice layered material system Mental ray Cons: - integration with maya is poor and even…
Granted, but for less performance-intensive tasks like gameplay scripting, C++'s verbosity can be a little much, and make it harder for designers to come in and tweak things themselves during early development (I'm really not convinced that visual scripting is a good alternative, there). True. Most of my projects in Unity…
Oh, a few How-To notes for squads: Joining Squads - Just visit the Squads tab of your spawn screen (look in the top left) and click create to make a new squad, or select and join to join someone else's. Spawning On Your Leader - To spawn on your leader select his green dot on the map in the spawn screen as if it were a…
[ QUOTE ] I really like the show so far. Did anyone catch that the pattern (looks a bit like a broken DNA string) in the professors code was also in the pool in the next scene? It's made out of a garden hose and some floaties. Probably doesnt mean anything but I always love seeing little hidden things going on in the…