So the learning styles thing is interesting, but I don't think it's really an either or thing. For instance, let's take a hypothetical tutorial on how to make 3 point lighting. I could write the condensed version: * Add a key light to the upper left of the character * Add a rim light behind, and to the right of the…
Yess! My man! I’m an environment artist with a background in organics. There are not many problems left that I would not myself try to script around, but the biggest choke point for me has been retopologizing and adding UV seams to lowpoly organic models. I'll use these rocks as an example: When I do a highpoly to lowpoly…
Well done man! Saw this on reddit earlier, I see you're trying to have it 3d printed. I'm also looking at shapeways, so let us know how that goes. In the concept, the torso is turned further to the left, with the left arm reaching forward and forearm pointing more to the right. I like that pose better. It seems more…
Hi everyone, first timer here I have to admit I´ve quite the butterflies posting here, so much great stuff! The recent months my partner and I have worked on an industrial style loft. We want to get more into arch vis (our background is game dev) and it was a way of learning for us. All the assets and textures are done by…
I created this test rollout with buttons and it automatically docks at a left side of ui. I put it in stratup scripts folder and now I'm really interested why it does not appear in ui at max start? I'm totally new to scripting so maybe I just missed some trivial stuff. macroscript DockingRolloutTest2 category:"M1Tools"…
This has been irritating me for a long time and I can't figure out how to fix this on my own. I work on a dual monitor setup, monitor 1 is to my left and monitor 2 is to my right. Maya runs on my left, so that the channel box is very close to the edge of monitor 2. If highlight a channel in the channel box, let's say…
That’s partly why you have source control for content. And instilling good hygiene around adding submission comments. The source control takes care of names and dates, and lets you retrieve past versions at any point in their history. We’re dealing with this in the Khronos Group’s GitHub repository by enforcing standards…
The hips seem to be a bit off. When the left foot is forward, the left hip seems to be forward and up, instead of forward and down. Also, when she transfers her weight over to her right foot, it seems a bit fast and sudden. You could smooth the weight transfer out a bit. The posing of the gun and arm holding the gun seems…
Thanks again Eric. You're probably right that the back of the headstock is too clean for the rest of it. I think I didn't prioritize it since it's the back. Consistency can be the sort of thing to need pointed out. I imagined this as being cleaned off regularly and still in use. The paint chips and the oxidation on the…
Do the following in one stroke without letting go of the left mouse button: If you left-click drag on ANY end point and drag it INTO the body of the curve, THEN hold shift AS you continue the one stroke INTO the body of the curve, it will SHORTEN the length of the curve while at the same time it will smooth out the kinks.…