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Hi. This issues has been with me for a while. I have problem when baking my hard surf. models. I've tried all methods and I still get Visable seams. This is using marmoset. I did the smoothing groups correct I think. I set hard edges. And I cut them. But I still get the seams when you're close to be visable. Is this a…
Thanks for the reply. Unfortunately, even after applying these fixes, these artifacts still appear. I was wondering if it was not the fault of badly weighted normals or sharp edges. Could this be the cause?
Agree ^ But also I'm assuming the texel density in question was with other materials on the same character. Maybe there's another material like skin, or a long sleeve shirt - wouldn't want the TD to be wildly different, giving you blurry pants and super sharp shirt textures.