I am trying to make a Fresnel shader, the problem is that if I move the object from the [0,0,0] position , it looks broken. I am using 3d Max 2008.string ParamID = "0x003"; // this string tells 3ds Max to use the DXSAS compilerfloat4x4 wvp : WorldViewProjection < string UIWidget = "None"; >;float4x4 ViewInverse :…
These are pretty good reading: http://www.povonline.com/cols/COL209.htm http://www.povonline.com/cols/COL210.htm http://www.povonline.com/cols/COL224.htm They aren't legitimate jobs. Nobody except the naive takes these up expecting any sort of money. The question to ask them, and ask yourself, is 'if their idea is so good,…
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