Can you see if adding a bitdefender exclusion fixes the problem for? http://www.bitdefender.com/support/how-to-add-exclusions-(exceptions)-in-bitdefender-2016-1467.html
It still wont import. I tried the merge the vets. Itook it into the UDK dev kit (originally it was Unreal 3), and i get "generate/imported vertex count ratio(6836/3476) exceed expected percentage(96.66 percent vs 25.00 percent expected)."
My own game project take 25 seconds to compile (just a few classes, nothing crazy). Yeah that's a bit annoying. However if I remember correctly there was different ways to improve that, such as : https://answers.unrealengine.com/questions/3647/how-to-improve-compile-times-for-a-c-project.html
you need to distribute the edges more evenly. try to avoid converging the edges into the small object. this tip made by perna should apply to your situation. http://www.polycount.com/forum/showpost.php?p=1923953&postcount=3468 also this http://www.polycount.com/forum/showpost.php?p=1924533&postcount=3482
ok update: about 20-30min more work. More rounding out and tweaking. C&C would be appreciated. also does it even look like a women's face? o and tri count is 3462 (body + bra). head is 690 so far. I def wanna stay
Got everything unwrapped and baked. Triangle count is 3067. Currently have diffuse, normal, metalness, roughness maps at 2048 x 2048. I'm not really sure if I like how the Bakelite looks. It's kind of a strange material.
@littleclaude Hey Neil! How are you? It's been ages, we should catch up soon :) Thank you so much. The maximum tris budget was 3500 including the weapon and mine comes around in at 3167. The texture budget was 512 :)
Hi, am doing simple planar baking, I have been planar baking before but sometimes I encounter this issue, I was able to solve it once but this time I can't, I've ditched xnormal and went for 3DS Max's RTT but am still getting the same issue. What am I doing wrong? XDDDD http://imageshack.com/a/img903/3930/lg2X41.jpg…
Is the 3466 triangles being factored into the black outline effect, or is that a render effect? I love the back story that is a really creative idea =) The model looks great! I would like to see it rendered without the black outline. I would also like to see some more detail in the texture, but I understand you are going…
D467: Spent last couple days on interface improvements & animations, but finally I got some time to work on planets. For left and right planet I created some sprite-sheets with 2 sets: main and bloom. For the Sun I did little more experimentation with VFX Graph and Particle systems. Looks amazing in my opinion, but will…