After seeing the concept for that ship in the lowpoly thread thread a few days back I tried to make an ship my self, if it's not to much trouble, can I see a larger view of the wireframes, particularly the wings? Wings always give me a hard time.
New commissioned model. I retopologised the body base as I hope to rig it some time... rigging and animating a character has been my goal for a long time but I never get the time to do it between commissions and other life stuff. wireframe
nanook, thanks!) Still have time). I've finished lowpoly and made base for the texture. I am going to get rid of the highlight on the horn later. 1.wireframe 2. normals(made for baking check and for fun )) 3.base colors 4. map
Shaded only Wireframe on Shaded Trying to sharpen the edges with smooth shade helped a lot in making sure the typology is clean and no overlapping vertex. It really helped in practicing on how to clean up after increasing edges. Maya file link > https://goo.gl/q1YXkJ
Um... Why don't you select it and find out? :) I think we need a little more information before we can give an answer. What's the name of the node? A screenshot may help too. For me the nodes are the same color as the objects wireframe.
He could have very well used one of those countless Models on DVD assets and arranged them in a box. A wireframe render will serve people much better, since many companies tend to model in a deformity that can be used to tag back to that company.
Thanks @Clarencezer and @leleleo Thanks @Brian "Panda" Choi for the feedback :smile: , will defiantly be adding more tubes and wiring. Here is the wireframe for the model and some more renders to show the back of the model. There more more shots on my Artstation :smile: https://www.artstation.com/tom_rogers
Haha yeh, didn't even think about that! Does anybody know why my wireframe isn't showing up properly on some of my girls meshes. Her dungarees show up fine but nothing else does. Its just little dots :/
Hey thanks all for the comments. For the lighting in general, I think I'm gonna simply try a render in a real-time engine... :) I'll do some wireframe snapshots tonight ! (but keep in mind the wire is made to use the vertices color set (for the blend or AO))
Looks like I messed up something in the Free Edition that would cause larger shaders to mess up their code, causing red wireframes. You can download 3.15 (from the same location you downloaded before) and that should fix it. Sorry about that.