There is definitely improvement here and I like it. I also really enjoy your portfolio layout as well, its easy to read and easy to navigate. Your nobleman's feet seem long and almost clown shoe like, especially back then, people were a lot smaller in the first place, and that includes feet. Just a thought :) I noticed…
Dirt on lens generally scatters light anisotropically. This means that as the angle from the incoming light increases, the general amount of scattered light decreases. This basically creates a "glow" effect that is very similar to bloom. The lens dirt texture serves as a per-channel coefficient that determines how much…
+1 for the dislike of the popup image gallery. I know its a preference thing, but it frustrated me. Also imaged took quite a while to load for me for some reason. I'm perplexed as to why you would have the high poly model for your shotgun on artstation, but not your portfolio. For a hard surface position, you should be…
Frell, you can do anything that tickles your fancy! In honor of the SDK release and new customization stuffs coming to chivalry, we are also holding a contest for emblems to be placed into our customization setup! The devs will choose the best ones and the winners will get their emblem placed into our customization setup,…
Oh no I'm not even using Xoliol's shader(I really wanted to, but I'm using this pathetic machine that any custom fx/cg shader makes it very hard to bring up the attribute editor.). I by no means was trying to push Xoliul to put anything into his shaders, I guess I misunderstood when he said "if I want two separate spec…
Balls... thought of something right after I hit post and lo and behold that was it. SubShader { Pass { CGPROGRAM #pragma vertex vert #pragma fragment frag #pragma fragmentoption ARB_precision_hint_fastest #pragma multi_compile_particles #include "UnityCG.cginc" sampler2D _MainTex; sampler2D _WarpTex; float _WarpInt; float…
@ Jessica Dinh - thank you. I had a lot of fun making him @ pior - thank you for dropping by my thread. I think it would be funny to see this guy running around in gears. I see your points with the mechanical design. It's something i struggled with through most of the model. I was definitely inspired by gears of war for…
Project 1: High Noon Toons Game Level 1: "Choose Your Bang Stick" Okay, so this set is nearly ready to animate. There's a bell in the church tower now, and all the doors, signs and other props can move, break or explode... Game lovers will spot plenty of in-jokes in this scene too, where the targets can also shoot back...…
I really like your layout - it's perfectly modern in my opinion. I would however decrease the size of the tiles (maybe have 5 or 6 per row) - though I understand at the moment you've perhaps kept them quite large to fill out the portfolio a bit (I.E. make look like more work because you have to scroll down. :P) It's a bit…
If it has better versus maps I'll buy it. I loved the hell out of L4D, although the update that added Dead Air and Death Toll as versus maps sucked because the maps do not feel balanced for versus mode at all - it seemed like a major case of artificial DLC, even if it was free - the maps were barely changed for versus and…