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Re: IdiotDrummerGuy - critique me!
Reply by
IdiotDrummerGuy
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Jun 2010
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3D Art Showcase & Critiques
UPDATE: NEW STUFF- worked on the lighting/texturing of the modular sci-fi scene. What do you guys think of the changes?
Re: [WIP] The Zeppelin Show
Reply by
foredea
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Feb 2013
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3D Art Showcase & Critiques
Here is some building sketches. I use grid to make modular assets. Here is its modeling and normal map textures.
Re: Hec's 2016 Art Depo
Reply by
HecM
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Nov 2016
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3D Art Showcase & Critiques
This was my second piece for Kimera Models. Abel The Phoenix Chosen. He is also a modular multikit figure with many possible configurations.
Re: Sketchbook: Jackwhat
Reply by
System
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Jan 2012
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Digital Sketchbooks
Love abusing sub surface scattering in skin! More modular/tileable assets, thanks to suprore/twolisten/marine and co for the suggestions.
Re: 3dmotive's 40% off Festivus Sale!
Reply by
walreu
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Dec 2012
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I grabbed the modular building workflow tutorial just a moment ago, might buy some others too while the sale is on :)
Re: Slick & Clean Sci-Fi Building [UDK]
Reply by
Oniram
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Jan 2011
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3D Art Showcase & Critiques
looks amazing. wondering if you could take the time to show the "modularity" (if there is any?) of this.. id be really interested in seeing the method of creation for this.
Re: Sketchbook: kaze369
Reply by
kaze369
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Feb 2010
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Digital Sketchbooks
I'm going to try and make 3 modular rubble piles each with the same meshes and see if that will fill up my scene.
3 results
Re: UDK March Update
Reply by
Snader
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Mar 2012
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News
Hah, so funny. I just used this scene to explain to someone how efficient well-used modular textures can be.
Re: W.I.P - My path into the 3D modeling world - Follow my 1 year progression here
Reply by
Paquette_e
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Mar 2015
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3D Art Showcase & Critiques
Here's another modeling I've did, it's a set of modular pipe. Very simple modeling, but it was to practice the snap tool more deeply.
Re: [UDK] StarCraft 2 Zerg Cave
Reply by
Spoon
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Sep 2013
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3D Art Showcase & Critiques
Good work on the lighting and mood. Why did you choose to go for 1 big mesh, instead of any kind of modularity? :)
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