Hey guys, Substance Designer seams to be lagging without any nodes in the graph. This lag goes away when I restart SD but comes back after a while.. any ideas? I've tried adding an exception to the Allegorithmic folder in my anti-virus but still no luck :( System Specs: GTX 1060 6GB i7 6800k 32gb RAM Thanks in advance!
Hello guys I was wondering how to make a complex shader. I hopended a scene from unreal market place but is a bit difficult understand each node. Thank you at all ;)
In substance designer, when you hover over a an expanded node, I'm used to seeing a label that tells me what each input and output correlate to. At the moment, it's not showing me that. I'm assuming I hit something that disabled the previewer but would love to know what stroke that is that retoggles the feature.
http://www.filterforge.com/ I saw this post on Unreal developers Network. It would be very useful for Artists looking for a node based texture plugin for making complex textures. It's still in beta, but has a ton of potential!
You can add an output node by pressing "space" on your keyboard and then selecting "Output" in the bottom of the menu. Then in the properties of the node you can add a new usage as "height".
Thanks for taking to time. how would I create a node with outputs from a rock generator i created. Im trying to fallow a Daniel Thiger video and am stumped how he did it. Hope I/it makes sense.
I'm not quite sure what happened with the code I had originally posted here. Maybe something changed in the way Polycount displays code.. I honestly don't know why it got so messed up as I remember it showing correctly when I posted it. Here is a revised version. This should work correctly: // Orthogonal Camera Toggle…
I'm playing around in Alchemist. I have some materials stacked and blending, and I'd like to rotate the topmost layer. Is there a way to link the transform node to the topmost layer so it doesn't globally rotate the whole material?
I want to delete history to delete polyBevel1 Node. But nothing happens on deleting history and when I move vertices on orig geometry , vertices movement shows on original geometry but not shows on orig geometry. What would I do?