use the pixelOverlap value to add more padding to the rendering so they share more pixels - and it should be easier for you to stitch it together in PS. As for the element stuff yes thats true - I just stripped that script out of a more complex one that rendered zDepth and other passes for me, so its kind of focused on…
ShoeBox is definitely the way to go, though if for some reason you'd still prefer a Photoshop script: #target photoshopapp.bringToFront();if(app.documents.length > 0){ var sourceDoc = app.activeDocument; var oldUnits = app.preferences.rulerUnits; app.preferences.rulerUnits = Units.PIXELS; if(sourceDoc.layerSets.length >…
moose: - Thanks! Someone was asking these.... - Here is polycount and texture info. I guess i could just shrink textures 2x for body and head, but anyway, i only use work textures on models now...less file saving to do. - Some changes in face and face texture. High resolution mesh: about 500,000 polys when frozen if…