Hi guys! This is my version of Lara Croft for 3d printing. The STL file is available on Kickstarter for a limited time. www.kickstarter.com/projects/printed-dimensions/lara-stl-1-6-3d-printing-file I hope you like it
Good point Hboybowen, but i still reacted the same way... just shrugged sighed and moved on. I sorry that we don't agree on points of views but Life is life, I'm not gonna really care some one dies unless i knew them personally. Death is the reason everyone loves life in the first place so to act like it's a great evil or…
Hi there! I recently finished Life is strange and I enjoyed a lot and couldn't resist doing my own interpretation of the main character :) So I'll be using Zbrush for sculpting, Marvelous Designer for the clothes and Substance Painter for texturing. Not so good with Marvelous Designer so this is gonna be fun :P The…
I know it's a bit early in the game to bring this up. But I was curious if any of you seattle polycounters were gonna hit to it this year! I tried to go last year but many of you remember that crappy situation I was in and all :p so I plan on going this year! I will drive from portland and come to seattle for the weekend…
--LATEST WIP-- --END OF LATEST WIP-- In the last couple of days I've been starting this new project, where I'm trying to create a viking era island with some pine forests, mountains, a village, etc. I've been doing some vegetation first, just basic vegetation. Next steps are to do some X-Trees and fill the far-away zones…
Hello Polycount! I've been working on this project for close to a year now after graduating art school and finally managed to get it done. This originally started out as a model-along with Tor Frick's UDK Modular Masterclass DVD. I finished my original one in UDK, but I just wasn't happy with it and I really wanted to push…
*NEWEST UPDATE* I'm looking to learn as much about UDK as possible, so I'm working on an environment concept by James Chung. With this concept, I am looking to improve what I know about material definition, UDK's material editor, UDK's lighting (basically new at it), and use of decals to break up repeating elements. I'm…