Thanks very much for the C&C, The animation was done in less than 5 mins i agree it was sloppy and not so well done, I will be editing this and redoing the animation sequence. -The wireframe was a mistake I meant to render the rig skeleton, but I'm new to maya viewport 2.0 :P so again will edit that ASAP. -I will create a…
not a velociraptor ;) they've been as tall as a medium sized dog, also one thing to consider is that it's now pretty much proven, that they had feathers, not only them but pretty much all of their speciment, so besides you are doing a fantasy creature i would think it would be pretty badass to do a game version of a…
I do actually : D recently I'm using a bristol one and trying to fill each page with random and anatomical gesture drawings, I use pixelovely often and quickposes a lil' bit :3 also there is a reasonably close live drawing class which I really should be going back to as I've only gone once and it was a good experience. I'd…
Here is what I have after a few hours of tweaking, focusing on each point you gave feedback on. I also tweaked a bit the geometry, moving the eyes area a bit to give them an angrier look, and moving some hands fur spikes points to make them a bit more... spiky. I also darkened the elbow, and brightened the biceps with…
you made this game! im soooo addicted to it haha, i should almost get mad at you, because i spend way too much time playing it lol. I turn it on when i open a program cause its awesome 30 seconds of fun, then 15 minutes later i forget what i was doing lol. Cant wait for the new levels. PS. nice touch on the skeleton biker…
Version 1.58 is out today. Adds option in settings to allow/disallow over-writing target QC. Fixes incorrect rotation of model when using Use Local Origin There have been other changes/additions since my last post here. See the Changelog. I've also added a few new utilities: * Worm Face - Hammer-like texture application to…
What musashidan suggested should work, but going back down the stack and messing with the vertex numbering and alatering the geometry is dicey and could mess the modifiers higher in the stack, like skin. Here is what I do to avoid that: * Copy your mesh * Collapse the stack * Weld everything and get it cleaned up * Apply…
When I do characters I mostly use it to block out poses (really handly for getting weight right for monsters) and then use that to retopo in Maya a base mesh to bring back into Zbrush. I used Zsketch once for a KD miniature I made which was humanoid. I was able to do the zsketch in symmetry, then using the underlying…
one of the best superhero movies so far imo. big fan of the comic, and i can see how not having read it would leave a few questions (my mates were like wtf when Ozy's pet walked into view). great acting, great action, badass main character- I agree with the flaws mentioned in terms of ozy's character and the destruction in…
Yes it would, some areas are still "darker", but I'll agree my lighting isn't that good in source (I hate the way it does lighting). I will do a quick pass/test with some reduced ambient lighting to see how it changes areas. Darker areas in our game makes the glowing skeletons be a bit more difficult to see, so when a…