I am looking for an example of showing an image from the current Texture library with any adjustments applied. Anyone has tried/done this? Or know where to look for example code? Thanks in advance.
A bit of a tangent: When I see stuff like that, I cant help but feel a bit aggravated by it. It generally reads as one big confirmation bias, one that seeks to create this narrative meant to dismantle any perceived "patriarchy" found in this medium. The genres and the platforms matter. Specifics matter. Age and gender are…
Man, this is a perfect example. Thanks for posting this. As I said repeatedly in this thread, piracy is a problem. This post highlights it. But it also asks the question of how to deal with it. Piracy is a problem, yes. But my original point is that there's very little to be gained from treating it as a crime. Say if they…
This was original a paintover/message to Cheapalert, but I thought it'd make a great mini-tutor for beginner texture artists trying to get less blurred textures. Solid shapes as selectable masks to enhance sharp edges http://chrisholden.net/masklayer1.jpg The original texture, on the left, does fine to sell the look of the…
Its just an example, imagine a tv remote controller. it has round buttons. now the LOWPOLY does not have so round smooth buttons, instead i would use a cylinderform with maybe 8 sides. and i am sure, i get the same problem i guess -.- 😅
First of all: Thanks for the response! My focus is less on finding a solution within the engine and more on tackling the task of texturing first. As you can see in the image (and please keep in mind that I’m not a Blender pro ;-) ), there is a separate mesh for each piece of clothing. In the screenshot, the character…
For an example of a modular character design, check out Jesse Sosa's excellent example http://oldwiki.polycount.com/SkankerzeroModularCharacterSystem (the images aren't up on the new wiki yet)
A general web search for 'pbr wood tutorials' should get you some good results. What may be infinitely more beneficial is to take some time to study the reference image and try to breakdown some of the details that make it look the way it looks. For example here are some observations that jump out at me: a. all the edges…
It seems people are more keen about modeling fantasy helmets or pseudo historical helmets seen from movies but little is known that actual helmets used along in history are equally fascinating. One forgotten era where there are superb examples of fascinating helmets is the hellenistic one (time period after the Alexander…