to different scales in density details, some patterns are way to big whereas some details or patterns are to tiny in scale. Also most corners are to clean and super sharp like 3d graphics polygon sharp. Add some dirt or darkness spots there in the texture to make it blend in better together without giving the impression of…
Which mipping are you referring to? Are you using .dds with mip-maps or some uncompressed format? Maya's realtime resampling tends to give quite blurred out results at distance. When it comes to the cube maps usage those mips are explicitly controlled by the shader to get the blurred/sharp reflections feature, i.e. they…
Looking at your flats there are a few things you're missing. You aren't defining the planes of the texture clearly. Everything is smoothed together. It's ok to have sharp edges on a texture to define something on the texture. You are not working sharp enough to warrant that resolution. Like natetheartist said knock the…
There's always this Sharp 3D monitor, which actually does work and doesn't need special glasses or anything (although you do need to keep your head very still in the right place for it to work). http://www.trustedreviews.com/displays/review/2004/12/29/Sharp-LL-151-3D-3D-LCD-Monitor/p1 My brother trialled one out at work…
Hi everyone. :) This is the final post for this project. What started as an early blockout evolved through several iterations into a fully realized sci-fi atrium environment inspired by the Presidium from Mass Effect. Throughout the project I focused heavily on making deliberate design decisions rather than locking things…
POST-MORTEM "Greetings from Blizzard Entertainments World of Warcraft development team and University Relations representatives! Thank you for participating in the World of Warcraft Student Art Contest. We appreciate your hard work and your interest in Blizzard Entertainment. Judging for the contest has concluded.…
Hmm. i didn't think about lerping a gloss map. Right now i have a mask texture with each channel (RGB, no alpha) being a different "material". And yes, Just lerping different constants. The exacts being 9 (grip) 20(slide/Matter shiny things) and 40(glossy metals). Just random values i pulled out of nowhere :P The plan was…
I agree with Ninjas, I was actually quite surprised to see that no one commented on the visuals in L4D. Now, part of the problem is the Source engine in that every game that I have ever seen on it feels exactly like half-life 2, which in turn looks and feels like half-life 1 x2. So as a result I saw this game and…
Have a look at reference pictures to see what your edge should look like. Even so if someone comments on the edge sharpness you should take notice. Edges support a highlight and without any tech knowledge the edges on the main body and particularly the holes really does look too tight. It depends on what the model is for.…
For compacts with a nice zoom range the Panasonic Lumix's are nice cameras. The have quality Leica lenses, and sharpness is very consistent corner to corner. There's nothing worse than trying to make a seamless texture when the center of the image is sharp, while the corners are soft. For a smaller zoom range, but much…