Hey, I'm a Dungeon Master and I'm looking to commission a 3d model for the main boss of the campaign in running. Just looking for a quote right now, as I'm a broke college kid.
You have a lot of promise. I think your wheeled vehicles are pretty strong with the Leyland Torpedo standing out more to me. The Honda feels like the materials or perhaps teh lighting arent quite there. Ide compare it to renders from a game like Forza and see if you can get yours to match that almost photo real look. Once…
Artist: Arman ''ae.'' Nouri Website: www.aelevel.net Contact: armanseuphoria@hotmail.com Note: Only looking for paid work at this time, thank you. Hey guys Im currently looking for some interesting contract jobs so if your company or indie studio needs some Art assets/ levels done don't hesitate in getting in contact with…
Hi there, I am an animator based in LA currently looking for both full-time and contract work. I have three years of working experience in the mobile game space and have working knowledge with both Maya and 3DS Max. My primary skills are in 3D character animation and rigging, but I am also skilled in modeling, texturing…
Hey. So, I just took a couple of looks at both your animations. Something about the tiger walk felt a bit wrong so I went and looked at some reference ( https://www.youtube.com/watch?v=tAOdejkF8UY). So there's a couple of things I think you can do to push your walk to the next level. - If you take a look at the legs on the…
First of all, it seems your edge loops are a bit messy, tidy up those loops more. Make sure you have loops around joints, avoid putting "stars" too close to those areas. Since GDC is all about video games industry, try to have some low-res models as well (less than 2000 tris) to show off your skills when managing tris…
So I come to polycount and 3Dtotal when I want to look at great looking 3D art, but where can I go to look at ui and hud designs, preferably for games.
it comes down to time saving imo. Why model the same tables, chairs etc, loosing production time that could be better used for other assets\optimization, when theres a pack that fits the art direction and is well made ? Why model the same rocks\cliffs you see everywhere from scratch ? If you have time\budget then go for it…
Thankyou here is my reference image . Thanks , I want to learn hard surface modeling , so I am going for option 2. I am thinking of rendering it throught materials , not sure if I want or will texture it unless may be in a photoshop paintover , but thats too far in future for now . I have been watching several tutorials…
Hello Polycount! I am a student trying to a assemble a portfolio and here's my scene that is in WIP.I am looking for a vast amount of appreciative and constructive feedback that will help improve this scene and my experience as a 3D artist. I used softimage for the modelling and texturing process and brought it in UDK…