To make it look more menacing think of sharp points and hard sharp edged surfaces. A forked tongue maybe interesting. The jaw also reminds me of the newer Godzilla film, which he was not to menacing in that movie either. You may want to throw a little color on it to see if the diffuse map will do the mesh any justice. Keep…
So, you let the engine do most of the blending but a sharp change in speed like the idle to run, you would animate the transition. Ok, I'm guessing the engine is most effective at blending between similar speeds and not sharp changes. Thanks. I'll start experimenting and post here if I have any issues. I appreciate the…
Hi, Maybe the low needs more work on smoothing groups ? more sharp edges, easy to miss. Just happened to me , that i paid close attention to the smoothing of hipoly , and missed some important sharp edges on the lowpoly affecting the baked map. The gradients in the square-ring in top right of map could come from bad…
Guessing Hatred wants a render without AA since it looks to rendered without filtering too (lowend ingame render, whatever). Way too sharp texture, his beard looks like steel wool when the texture is this sharp. Try toning the sharpening down to get rid of the annoying pattern of black and white pixels that's currently…
@nordahl: Thanks for the crits. The water's actually meant to be ice. I used these concepts when deciding on making the border pretty sharp. I may soften it up a tiny bit in future but it will still be pretty sharp. I adjusted the fog colour a little. Is this what you meant? I also made the transition between snow/no snow…
are these all of your high poly objects that your showing? if so i would recommend taking some time to smooth out those sharp edges you have going on. i understand your not trying to go over the top with details, or id be saying that they look pretty bland, but sharp edges wont read all that well on any future normal maps
The plastic foregrip still has really hard edges, you should go real soft and smooth with it. also those details (the ridges with bulges to clamp rails on) on the top part of the receiver are very sharp. Remember the receiver is entirely stamped, you just can't get that sort of sharpness unless it's actually cut. just try…
Here's some feedback, hope it's helpful but its just opinion, wouldn't say you've done anything "wrong": compared to the concept yours feels more realistic. there are a few curves in the concept that I think are pretty important. The waist (where hips meet the ribs) is a pretty sharp pinch in the concept, but yours is more…
Hey, nice work Is this high poly ? because if it is there are some things you may want to pay attention to get the piece to shine. In some cases on the big cylindrical barrel the edges may be too sharp for normal map to pick them up (may be sharp on other places too, just in general keep an eye out for those kind of…
True Rez, but I don't feel strongly about it either way. Personally I just find it saves me a bit of time (both creating and itirating). One minor advantage to True Rez is right-angle pixel painted sharpness, but you see in engine is mipped, filtered, and compressed anyways, so any additional 'sharpness' you would've…