Nicely done! Though I feel like the model's top has some overly sharp corners on it that distract from what I assume is supposed to be a round shape. There seem to be some texture seems right along these overly sharp corners as well.
Your model seems to be sharp edge. Pay attention at this. In the real world, nothing is sharp edge like that (except maybe knives). Another thing : the wood line arn't really logical inbetween them, try to respect their sense :) . Hope my advices will help you :)
@throttlekitty Hey, One more question when I use smooth preview I have my vertex boundary set to sharp edges and when I click on smooth mesh preview to polygons it uses the vertex boundary sharp edges and corners anyway to fix this?
I think for the sharp edges I was trying to see if my low poly needed to keep some round edges or needed to be sharp. For the material your right. I went with the default painted steel material in substance but wasn’t sure how the concept was intended to appear.
The idea is that you can go lower with the 50mm prime. 1.8 is 3 stops faster than 5.6, so yeah with IS you'd be able to take the same brightness photo, but you'd also be at 3x slower shutter speed, losing your action freezing abilities. Remember that sharpness isn't everything. I prefer getting the shot, even if it isn't…
An Olympus Micro Four thirds camera is also a very good option for something compact. The lenses are smaller/lighter than Sony Nex lenses, and there are more lens options, plus it has in-body stabilization which means you will be able to use lower shutter speeds (and low ISO, which is important for image quality/low noise)…
Just finished this one. Still think its a little on the glossy side. I wonder if anyone had some critiques on this :D . I've also put up the volcanic rock, and sharp rock Substance up for download. Sharp Rocks Substance Volcanic Rock
I like it! But your edges are really sharp. If this is the high poly (which is kinda hard to tell because of the sharp edges) you wanna soften them up a little to have a better bake, to not make the model look blocky and get more nice highlighting.
ok working on getting this building done tonight, but wanted to get some feedback on the work so far. Added some chamfers to some of the edges of the buildings so they aren't so sharp and adding more dents in the geometry to get rid of that sharp edges look.
Hi Im trying to make a hole in my cathedral dome sphere but having some problems to sharp it. Is difficult to add edge loops because it adds pinchs to the sphere mesh. Any idea how can I get a clean sharp hole? The only thing I can imagine is beveling [IMG][/img] Uploaded with ImageShack.us