Hard to see what's going on with your mesh from just one angle. Also seems like your diffuse is darker on one side than the other. How does it look with no lighting and just the diffuse map?
Hay guys, ive made some progress with the textures in the Unreal engine, just a view quick screenies no specail lighting yet - *Forgot to add all the diffuse maps are hand painted. Diffuse Maps - In editor pics -
thought it would be easy but cant do it. I got a diffuse that i want to be non glossy, and another diffuse i want to combine that has elements that are very glossy. These elements or whatever dont overlap in this case so i dont need to overlay. Not sure how this is done.
Hi there. I wonder how this dot-patterned effect is done. Do you think the dots are in the diffuse or in the spec or both? It won´t be in the normals, I think. Also, what about the dirt on the shoulde pad (1)? Diffuse only or also spec/gloss?
Unfinished texture. Single bone weighted to entire model, skeletal mesh in UDK. Diffuse and Normal maps applied. Gonna finish the diffuse, work on the spec and gloss. Then finish the rig I've started and animate...
Be sure to use normal maps! Diffuse is just one of many components that go into a material. If you're using only diffuse, you're using only 1/4 of the material's potential, and at best 1/3.
hahaha, adorable. I dislike the use of the spec though, it doesn't seem to be conveying much information that's not already in the diffuse. Would like to see the diffuse a bit darker, the spec a lot brighter, and more going on in there.
Diffuse is hurting this alot in my opinion, the shading you're adding in with the diffuse seems too dark, and over done. Try getting a nice amb occ bake out of xnormal maybe to work from.
Unfortunately I do not have Substance Designer. Thank you for linking it though. I may have to get it if I can't find a workaround for this. Here are the diffuse maps. Legs Diffuse Body Launcher
you should get some spec maps and lighting on that thing. its looking a bit plain currently. the normal map seems completely lost in the diffuse texture, or did you disable it to work on the diffuse?