It might be worth looking into the differences between legacy and pbr shader math. By legacy I, of course, mean lambert/blinn models. I make shaders quite often, for effects and simple things. The approach I use for building up any material is from a simple set of nodes - the core shading, then expand from there. At that…
I've put a couple of hours in with the model graphs now and.... Its basically in a beta state at the moment IMO - it's quite crashy, there's a pretty rudimentary set of prebuilt nodes, documentation is incomplete and you can't work with subgraphs (yet?) - I find that last bit the most frustrating. The initial learning…
hahaha...NO! Just like available models on Turbosquid and Crativecash wont replace the jobs of modelers. Auto-rigging system and scripts will help super small indie projects but for bigger professionnal works, an entitled specialized rigger who know his expressions, nodes and python will always be in top demands in the…
I've spent days trying to resolve these problems so i figure if anywhere has any semblance of a solution, it's polycount. I'm a student artist using Second Life as a platform since it's easy to collaborate on. Anyway, the problem: (picture speaks a thousand words) (uploaded image is a JPG for forum friendliness, i realize…
I have a set of 3 list widgets all with drag and drop capabilities. I am looking to eliminate repeated code and am looking for some help. As you can see in my Dialog class I create 3 Image classes that are drag and drog lists. As of right now each List Widget corresponds to a connect function. self.connect(self.one,…
I know I can increase my brush size and tap the curve to adjust the object size, but the curve resolution becomes lower the bigger your brush size is. If I then decrease CurveStep to counteract this, my inserted mesh overlaps along the curve... if I turn on "stretch mode" to then counteract that.. my mesh is then squished…
nope and nope. keyser--I thought it was released...I got it for my birthday a few years ago...its not very good..though it does have some pretty funny segments. clue: Jeff Goldblum said the line. He was playing 'himself' in the movie.
Pulling your hair out trying to fix generic AI images? I recently helped a client replace AI art with human-led concept strategies ( moodboards, OKRs, design thinking), and got their game pitch approved by the board of directors on the first try. - See the full project…
Hi there, I had issues with my multiplayer game when creating a dynamic material instance on BeginPlay. I figured out, that putting all initializing code from "Event BeginPlay" node from the "Event Graph" tab into the "Construction Script" helped me to solve the problem to have correct access to the material in runtime.…