Yeah I wish it was still the same today with the gaming industry. It’s sounds like you had a blast. I still make games at home and I guess I’m still hoping it will get better some day. I’m working on that portfolio site. Thanks for sharing the link! Could I get a job like doing prop art with a decent portfolio? Is the…
We’re developing a stylized endless runner for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a skilled programmer, animator, and 2D artist. We work remotely, communicate via Discord, and share data through…
Greeting, I
hope everyone is having a productive week, I
am a freelance 3d artist specializing in hard-surface and full environment
modeling, with extensive professional experience. You can use this link to view my portfolio: https://www.artstation.com/maxo I
will be sharing more new work in here as a well. If
you’re…
Im currently working on a idea i drew more than a year ago of a rifle that looks like a revolver and is meant for robots to use . Here is a early sketch and reference image i used. And here is how it currently looks. I still have a long way to go and hope it turns out right! I just wanted to post it here and share so i…
Visit Our Website • Like Us On Facebook • Follow Us On Twitter • Subscribe On YouTube What is Legends of the Brawl? * 4 player co-op action & platforming mayhem set in the early 1900s * Brawl as historical badasses including Teddy Roosevelt, Nikola Tesla, Lizzie Borden, HP Lovecraft, and many more! * Super Mario 3D…
Hello Hawken nice to see you back. Well unlike Crappius, i mean the virtuous Moppius (sorry typos), i dont have the appropriate qualifications to tell you at what temperature water boils or any designated substance. It all comes down to what space / ratio and altitude the solid, liquid or gas is traveling, oxygen is an…
Hello! I see that i made it confusing because of the title. It´s about my lowpoly mesh, which got higher resolution. Those renders are all from substance painter. I think because of the misunderstanding you Eric Chadwick didnt understand me correctly. Its at last as Fabi_G says about transferring highpoly detail to a…
It simply measures the angles between edges and applies the same or separate smoothing groups if they're over a certain degree which you can specify next to the Auto Smooth box. Unfortunately as with all automatic procedures, depending on your geometry this can actually create some unwanted artifacts so sometimes some…
@sacboi In his second (EDIT: THIRD) to last comment he said he is aiming for 3rd person view asset quality, not sure if that's changed. Of course what that means in terms of poly count and texture size varies by game. For example, The Last of Us: Part II has fairly high quality player character weapon assets, but I think…
Zoom lenses are bad because of manufacturing. Zoom lenses are much more complex, requiring many more optical elements because of the simple fact that they offer a variable focal length. More complex glass leads to worse image quality, and slower lenses. You can build high quality, reasonably fast( 2.8 ) zooms, however,…